====== GraphicsConfig_ShaderQuality ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | sssEnabled | ''u8'' | ''0x0'' | If ON, enable subsurface scattering via shaders. | This field is a boolean. | | tessellationEnabled | ''u8'' | ''0x1'' | If ON, enable texture tessellation via shaders. | This field is a boolean. | | highPrecisionNormalEnabled | ''u8'' | ''0x2'' | If ON, high precision normal maps are used within the graphics buffer. | This field is a boolean. | | pad1 | ''dummy8'' | ''0x3'' | | This field is padding. |