====== GraphicsConfig_ReflectionQuality ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | enabled | ''u8'' | ''0x0'' | If ON, reflections are enabled. | This field is a boolean. | | localLightEnabled | ''u8'' | ''0x1'' | If ON, reflections from the player's local light are enabled. | This field is a boolean. | | localLightForceEnabled | ''u8'' | ''0x2'' | If ON, reflections from the player's local light are forcefully enabled. | This field is a boolean. | | pad1 | ''dummy8'' | ''0x3'' | | This field is padding. | | resolutionDivider | ''u32'' | ''0x4'' | The resolution scale to use for reflections. | | | ssrEnabled | ''u8'' | ''0x8'' | If ON, screen-space reflections are enabled. | This field is a boolean. | | ssrGaussianBlurEnabled | ''u8'' | ''0x9'' | If ON, screen-space gaussian blur is enabled. | This field is a boolean. | | pad2 | ''dummy8'' | ''0xa'' | | This field is padding. | | ssrDepthRejectThresholdScale | ''f32'' | ''0xc'' | The depth rejection threshold scale to use for screen-space reflections. | | | ssrRayTraceStepScale | ''f32'' | ''0x10'' | The raytracing step scale to use with the Screen-space Reflection parameter. | | | ssrFadeToViewerBias | ''f32'' | ''0x14'' | The screen-space reflection angle bias to apply when fading a reflection. Smaller values result in higher quality. | | | ssrFresnelRejectBias | ''f32'' | ''0x18'' | The screen-space reflection fresnel rejection bias to apply to a reflection. Smaller values result in higher quality. | |