====== GameSystemParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | BaseToughnessRecoverTime | ''f32'' | ''0x0'' | The base recovery rate of toughness. In seconds. | | | ChrEventTrun_byLeft90 | ''s32'' | ''0x4'' | The animation ID to use for the specified character rotation. | | | ChrEventTrun_byRight90 | ''s32'' | ''0x8'' | The animation ID to use for the specified character rotation. | | | ChrEventTrun_byLeft180 | ''s32'' | ''0xc'' | The animation ID to use for the specified character rotation. | | | ChrEventTrun_byRight180 | ''s32'' | ''0x10'' | The animation ID to use for the specified character rotation. | | | ChrEventTrun_90TurnStartAngle | ''s16'' | ''0x14'' | The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur. | | | ChrEventTrun_180TurnStartAngle | ''s16'' | ''0x16'' | The starting angle for the specified character rotation when it is applied. If the event starts at an angle smaller than this angle, a system turn will occur. | | | DeptDeceasedItemId | ''s32'' | ''0x18'' | The item ID of the item that determines debt level. If less than 0, the debt will not be treasted as an invalid value. | | | FlickDamageCutRateSuccessGurad | ''f32'' | ''0x1c'' | The damage absorption multiplier to use when a guard action successfully repels a weapon. | | | NpcTalkAnimBeginDiffAngle | ''f32'' | ''0x20'' | The difference angle between the NPC and the player at which a NPC conversation animation will start to occur. | | | NpcTalkAnimEndDiffAngle | ''f32'' | ''0x24'' | The difference angle between the NPC and the player at which a NPC conversation animation will stop occuring. | | | CultDeadSpEffectId_Optional | ''s32'' | ''0x28'' | The SpEffect ID to turn an enemy corpse into a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_LevelUp | ''s32'' | ''0x2c'' | The SpEffect ID given when using the level-up menu at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_StatusReroll | ''s32'' | ''0x30'' | The SpEffect ID given when using the attribute reallocation menu at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_DeadLevelReset | ''s32'' | ''0x34'' | The SpEffect ID given when using the hollowing reset menu at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_Atonement | ''s32'' | ''0x38'' | The SpEffect ID given when using the sin atonement menu at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_NpcWhiteGhost | ''s32'' | ''0x3c'' | The SpEffect ID given when using the spirit summon menu at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_Bomb | ''s32'' | ''0x40'' | The SpEffect ID given when using the bomb action at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultDeadSpEffectId_NoInvasion | ''s32'' | ''0x44'' | The SpEffect ID given when using the block invasion action at a ritual corpse. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_LevelUp | ''s32'' | ''0x48'' | The SpEffect ID for the level-up menu with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_StatusReroll | ''s32'' | ''0x4c'' | The SpEffect ID for the attribute reallocation menu with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_DeadLevelReset | ''s32'' | ''0x50'' | The SpEffect ID for the hollowing reset menu with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_Atonement | ''s32'' | ''0x54'' | The SpEffect ID for the sin atonement menu with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_NpcWhiteGhost | ''s32'' | ''0x58'' | The SpEffect ID for the spirit summon menu with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_Bomb | ''s32'' | ''0x5c'' | The SpEffect ID for the bomb action with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | CultSwordItemId_NoInvasion | ''s32'' | ''0x60'' | The SpEffect ID for the block invasion action with a ritual sword. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | ImpossibleCultDialogId_LevelUp | ''s32'' | ''0x64'' | The dialogue ID to use when using the level-up action with a ritual implement. | | | ImpossibleCultDialogId_StatusReroll | ''s32'' | ''0x68'' | The dialogue ID to use when using the attribute reallocation action with a ritual implement. | | | ImpossibleCultDialogId_DeadLevelReset | ''s32'' | ''0x6c'' | The dialogue ID to use when using the hollowing reset action with a ritual implement. | | | ImpossibleCultDialogId_Atonement | ''s32'' | ''0x70'' | The dialogue ID to use when using the atonement action with a ritual implement. | | | ImpossibleCultDialogId_NpcWhiteGhost_MaxChr | ''s32'' | ''0x74'' | The dialogue ID to use when using the spirit summon action with a ritual implement, with no available summon slots. | | | ImpossibleCultDialogId_NpcWhiteGhost_AreaOut | ''s32'' | ''0x78'' | The dialogue ID to use when using the spirit summon action with a ritual implement, when outside of the summoning area. | | | ImpossibleCultDialogId_NpcWhiteGhost_AreaClear | ''s32'' | ''0x7c'' | The dialogue ID to use when using the spirit summon action with a ritual implement, when an area is cleared. | | | ImpossibleCultDialogId_Bomb | ''s32'' | ''0x80'' | The dialogue ID to use when using the bomb action with a ritual implement. | | | ImpossibleCultDialogId_NoInvasion | ''s32'' | ''0x84'' | The dialogue ID to use when using the block invasion action with a ritual implement. | | | AcquittalTargetNpcEventFlagId | ''s32'' | ''0x88'' | The event flag ID to hold whether a NPC has forgotten a player's sin. | This field takes an [[ac6-refmat:event-flag-list|Event Flag ID]]. | | ActiveCultAtonementEventFlagId | ''s32'' | ''0x8c'' | The event flag ID to hold whether the player has performed the atonement ritual. | This field takes an [[ac6-refmat:event-flag-list|Event Flag ID]]. | | RecoverBelowMaxHpCompletionNoticeSpEffectId | ''s32'' | ''0x90'' | The notification SpEffect ID to use when the 'Recovery when HP is below maximum' SpEffect is completed. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | EstusFlaskRecovery_AbsorptionProductionSfxId_byHp | ''s32'' | ''0x94'' | The absorption SFX ID to use when a HP flask is gained. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | EstusFlaskRecovery_AbsorptionProductionSfxId_byMp | ''s32'' | ''0x98'' | The absorption SFX ID to use when a MP flask is gained. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | RespawnSpecialEffectActiveCheckerSpEffectId | ''s32'' | ''0x9c'' | The notification SpEffect ID to use when the 'Resurrection' SpEffect is completed. Mainly used for multiplayer sync. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | DefeatHostilityGhostOfSoulCorrectRate_byHost | ''f32'' | ''0xa0'' | The soul absorption multiplier to use when defeating an intruder as the host. | | | DefeatHostilityGhostOfSoulCorrectRate_byTeamGhost | ''f32'' | ''0xa4'' | The soul absorption multiplier to use when defeating an intruder as a client. | | | DefeatMultiModeEnemyOfSoulCorrectRate_byHost | ''f32'' | ''0xa8'' | The soul absorption multiplier to use when defeating an enemy as the host in a multiplayer session. | | | DefeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost | ''f32'' | ''0xac'' | The soul absorption multiplier to use when defeating an enemy as a client in a multiplayer session. | | | DefeatMultiModeBossOfSoulCorrectRate_byHost | ''f32'' | ''0xb0'' | The soul absorption multiplier to use when defeating a boss as the host in a multiplayer session. | | | DefeatMultiModeBossOfSoulCorrectRate_byTeamGhost | ''f32'' | ''0xb4'' | The soul absorption multiplier to use when defeating a boss as a client in a multiplayer session. | | | EnemyHpGaugeScreenOffset_byUp | ''u16'' | ''0xb8'' | The offset value in pixels for screen adjustments if the enemy HP gauge covers the entire screen (FullHD standard). | | | pad_01 | ''s16'' | ''0xba'' | | This field is padding. | | EnemyDetectionSpEffect_ShootBulletDummypolyId | ''u16'' | ''0xbc'' | The dummy polygon ID to use for the emitted bullet from the enemy detection SpEffect. | | | EnemyDetectionSpEffect_MaxDetectionNum | ''u16'' | ''0xbe'' | The maximum number of enemies that can be detected at once by the enemy detection SpEffect. | | | EnemyDetectionSpEffect_MaxDetectionLength | ''f32'' | ''0xc0'' | The maximum distance at which enemies can be detected at once by the enemy detection SpEffect. | | | EnemyDetectionSpEffect_BulletId_byCoopHost | ''s32'' | ''0xc4'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byCoopSign_None | ''s32'' | ''0xc8'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byCoopSign_Umbasa | ''s32'' | ''0xcc'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byCoopSign_Berserker | ''s32'' | ''0xd0'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byCoopSign_Sinners | ''s32'' | ''0xd4'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byCoopRing_RedHunter | ''s32'' | ''0xd8'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeOrb_None | ''s32'' | ''0xdc'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeOrb_Umbasa | ''s32'' | ''0xe0'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeOrb_Berserker | ''s32'' | ''0xe4'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeOrb_Sinners | ''s32'' | ''0xe8'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeSign_None | ''s32'' | ''0xec'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeSign_Umbasa | ''s32'' | ''0xf0'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeSign_Berserker | ''s32'' | ''0xf4'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeSign_Sinners | ''s32'' | ''0xf8'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeRing_Sinners | ''s32'' | ''0xfc'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfBoss | ''s32'' | ''0x100'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | EnemyDetectionSpEffect_BulletId_byInvadeRing_GuardianOfMap | ''s32'' | ''0x104'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | ActivityOfDeadSpEffect_BulletId | ''s32'' | ''0x108'' | The bullet ID to use for the Dead Again SpEffect. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | ActivityOfDeadSpEffect_ShootBulletDummypolyId | ''s32'' | ''0x10c'' | The dummy polygon ID to use for the emitted bullet from the Dead Again SpEffect. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | ActivityOfDeadSpEffect_DeadFadeOutTime | ''f32'' | ''0x110'' | The fade out time for dead enemies affected by the Dead Again SpEffect. | | | IgnorNetStateSyncTime_ForThrow | ''f32'' | ''0x114'' | The time to ignore transitions at throw start due to network information. | | | NetPenaltyPointLanDisconnect | ''u16'' | ''0x118'' | The penalty points to apply for a client after LAN disconnection. | | | NetPenaltyPointProfileSignout | ''u16'' | ''0x11a'' | The penalty points to apply for a client after profile sign out. | | | NetPenaltyPointReboot | ''u16'' | ''0x11c'' | The penalty points to apply for a client after reboot. | | | NetPnaltyPointSuspend | ''u16'' | ''0x11e'' | The penalty points to apply for a client after suspend. | | | NetPenaltyForgiveItemLimitTime | ''f32'' | ''0x120'' | The item forgiveness duration after incurring a multiplayer penalty. | | | NetPenaltyPointThreshold | ''u16'' | ''0x124'' | The threshold at which a multiplayer penalty is incurred. | | | UncontrolledMoveThresholdTime | ''u16'' | ''0x126'' | The duration after which no actions have occured the player will be kicked from the multiplayer session. In seconds. | | | EnemyDetectionSpEffect_BulletId_byNpcEnemy | ''s32'' | ''0x128'' | The detection bullet ID to use for this specified type. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | ActivityOfDeadTargetSearchSpEffect_OnHitSpEffect | ''s32'' | ''0x12c'' | The SpEffect ID applied during the active target search effect of Dead Again. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | ActivityOfDeadTargetSearchSpEffect_MaxLength | ''f32'' | ''0x130'' | The maximum distance for the active target search effect of Dead Again. | | | NetFpsCheck_fpsThreshold | ''f32'' | ''0x134'' | The low FPS threshold at which a player is kicked from a multiplayer session. | | | NetFpsCheck_lowfpsTImeThreshold | ''f32'' | ''0x138'' | The duration at which the low FPS threshold is met, after which a player will be kicked from a multiplayer session. | | | SoloBreakInMaxPoint | ''u32'' | ''0x13c'' | The maximum points for solo intruder entry. If this value is exceeded, the host is invaded by a solo player. | | | NpcTalkTimeOutThreshold | ''f32'' | ''0x140'' | The timeout duration for voice playback during NPC conversations. If this timeout is reached, the next talk message occurs. | | | SendPlayLogIntervalTime | ''f32'' | ''0x144'' | The interval at which the play logging is sent to the server. | | | Item370_MaxSfxNum | ''u8'' | ''0x148'' | The maximum number of SFX that can originate from the Prism Stone item. | | | pad_02 | ''s8'' | ''0x149'' | | This field is padding. | | SummonDataCoopMatchingLevelUpperAbs | ''s16'' | ''0x14a'' | The matching correction factor applied during multiplier, based on the specified factor. | | | SummonDataCoopMatchingLevelUpperRel | ''s16'' | ''0x14c'' | The matching correction factor applied during multiplier, based on the specified factor. | | | SummonDataCoopMatchingWepLevelMul | ''s16'' | ''0x14e'' | The matching correction factor applied during multiplier, based on the specified factor. | | | PickUpBerserkerSignSpEffectBulletId | ''s32'' | ''0x150'' | The bullet ID to use when generating the SpEffect bullet at the sign position. | This field refers to the following params: [[ac6-refmat:param:Bullet]] | | SucceedBerserkerSelfKillingEffectId | ''s32'' | ''0x154'' | The SpEffect to apply when the berserker kills the host by themselves. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | MachingLevelWhiteSignUpperRel | ''u8'' | ''0x158'' | The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingLevelWhiteSignUpperAbs | ''u8'' | ''0x159'' | The soul level coefficient to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingLevelRedSignUpperRel | ''u8'' | ''0x15a'' | The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingLevelRedSignUpperAbs | ''u8'' | ''0x15b'' | The soul level coefficient to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperWhiteSign_0 | ''u8'' | ''0x15c'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_1 | ''u8'' | ''0x15d'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_2 | ''u8'' | ''0x15e'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_3 | ''u8'' | ''0x15f'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_4 | ''u8'' | ''0x160'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_5 | ''u8'' | ''0x161'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_6 | ''u8'' | ''0x162'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_7 | ''u8'' | ''0x163'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_8 | ''u8'' | ''0x164'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_9 | ''u8'' | ''0x165'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperWhiteSign_10 | ''u8'' | ''0x166'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with friendly phantoms. | | | MachingWeaponLevelUpperRedSign_0 | ''u8'' | ''0x167'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_1 | ''u8'' | ''0x168'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_2 | ''u8'' | ''0x169'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_3 | ''u8'' | ''0x16a'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_4 | ''u8'' | ''0x16b'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_5 | ''u8'' | ''0x16c'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_6 | ''u8'' | ''0x16d'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_7 | ''u8'' | ''0x16e'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_8 | ''u8'' | ''0x16f'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_9 | ''u8'' | ''0x170'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | MachingWeaponLevelUpperRedSign_10 | ''u8'' | ''0x171'' | The maximum weapon reinforcement level factor to use when determining whether to apply level synchronization with hostile phantoms. | | | pad_03 | ''s16'' | ''0x172'' | | This field is padding. | | SendGlobalEventLogIntervalTime | ''f32'' | ''0x174'' | The interval at which to send the global event log to the server. | | | AddSoloBreakInPoint_White | ''u16'' | ''0x178'' | The addition value to apply for intruder entry for intruders of this type into the host's world. | | | AddSoloBreakInPoint_Black | ''u16'' | ''0x17a'' | The addition value to apply for intruder entry for intruders of this type into the host's world. | | | AddSoloBreakInPoint_ForceJoin | ''u16'' | ''0x17c'' | The addition value to apply for intruder entry for intruders of this type into the host's world. | | | AddSoloBreakInPoint_VisitorGuardian | ''u16'' | ''0x17e'' | The addition value to apply for intruder entry for intruders of this type into the host's world. | | | AddSoloBreakInPoint_VisitorRedHunter | ''u16'' | ''0x180'' | The addition value to apply for intruder entry for intruders of this type into the host's world. | | | CorpseRedrawingDistance | ''u16'' | ''0x182'' | The distance at which a corpse will be marked to not be redrawn, even if it comes within draw distance again. In metres. | | | RedHunter_HostBossAreaGetSoulRate | ''f32'' | ''0x184'' | The soul absorption multiplier applied to the Red Hunter when the host enters a boss arena through the fog gate. This multiplier is applied to the soul value of the Red Hunter next level difference. | | | StealthSystemSightCutRate_SightHide_NotStealthMode | ''f32'' | ''0x188'' | The enemy visibility reduction rate to apply when the player is in grass but does not have SpEffect 150. | | | StealthSystemSightCutRate_NotSightHide_StealthMode | ''f32'' | ''0x18c'' | The enemy visibility reduction rate to apply when the player is not in grass and has SpEffect 150. | | | StealthSystemSightCutRate_SightHide_StealthMode | ''f32'' | ''0x190'' | The enemy visibility reduction rate to apply when the player is in grass and has SpEffect 150. | | | pad_04 | ''f32'' | ''0x194'' | | This field is padding. | | Damage_ImpactLifeTimeSec | ''f32'' | ''0x198'' | The duration of impact damage when it occurs. In seconds. | | | HitStopAddDamageAnimScale | ''u16'' | ''0x19c'' | The animation playback speed % during hit stop additive damage. | | | HitStopAddDamageAnimTimeF | ''u16'' | ''0x19e'' | The animation playback speed change time during hit stop additive damage (in frames, or 1/30 seconds) | | | HardHitStopTimeRatePercent | ''f32'' | ''0x1a0'' | The animation playback speed ratio upon a hard hit (0 means complete stop). | | | CoverCheckRayDist | ''f32'' | ''0x1a4'' | The raycast distance used for the wall check when determining which direction to face when covering. | | | pad_05 | ''dummy8'' | ''0x1a8'' | | This field is padding. | | DamageLevel_LevelUpCount | ''u16'' | ''0x1b0'' | The number of staggers allowed before collapsing. | | | pad_06 | ''dummy8'' | ''0x1b2'' | | This field is padding. | | DamageLevel_LevelUpCountResetTimeSec | ''f32'' | ''0x1b4'' | The duration to reset the stagger count. In seconds. | | | GrabAttachIntpFrame | ''u16'' | ''0x1b8'' | The frame at which a target is grabbed when an entity is attempting a grab. | | | DeadEffectMaxTime | ''u16'' | ''0x1ba'' | The maximum duration for the death effect. In seconds. | | | WallBackrash_CeilingAngleDeg | ''f32'' | ''0x1bc'' | During a wall bounce, the angle at which the surface will be judged as a ceiling. In degrees. | | | WallBackrash_WallHitLimitAngleDeg | ''f32'' | ''0x1c0'' | During a wall bounce, the angle that is considered the 'front' of the character. In degrees. | | | WallBackrash_FloorAngleDeg | ''f32'' | ''0x1c4'' | During a wall bounce, the angle at which the surface will be judged as a floor. In degrees. | | | outRangeThresholdMaxDist | ''f32'' | ''0x1c8'' | The maximum threshold correction distance when determining ricochet. In metres. | | | outRangeDamageDecayPercent | ''u8'' | ''0x1cc'' | The damage attenuation multiplier to apply during a ricochet. | | | pad_08 | ''dummy8'' | ''0x1cd'' | | This field is padding. | | NerveLoad_EffectLevel1_Threshold | ''f32'' | ''0x1d0'' | The threshold at which to increase the visual screen effect for ACS overload. | | | NerveLoad_EffectLevel1_AddRate | ''f32'' | ''0x1d4'' | The addition value to apply when this specific screen effect threshold is reached. | | | NerveLoad_EffectLevel1_Time | ''f32'' | ''0x1d8'' | The decay rate for the addition value after this specific screen effect threshold is reached. | | | NerveLoad_EffectLevel2_Threshold | ''f32'' | ''0x1dc'' | The threshold at which to increase the visual screen effect for ACS overload. | | | NerveLoad_EffectLevel2_AddRate | ''f32'' | ''0x1e0'' | The addition value to apply when this specific screen effect threshold is reached. | | | NerveLoad_EffectLevel2_Time | ''f32'' | ''0x1e4'' | The decay rate for the addition value after this specific screen effect threshold is reached. | | | NerveLoad_EffectLevel3_Threshold | ''f32'' | ''0x1e8'' | The threshold at which to increase the visual screen effect for ACS overload. | | | NerveLoad_EffectLevel3_AddRate | ''f32'' | ''0x1ec'' | The addition value to apply when this specific screen effect threshold is reached. | | | NerveLoad_EffectLevel3_Time | ''f32'' | ''0x1f0'' | The decay rate for the addition value after this specific screen effect threshold is reached. | | | NerveLoad_GParamChangeTime | ''f32'' | ''0x1f4'' | The time until the screen effect changes after the ACS overload effect is applied. In seconds. | | | NerveLoad_InverseCompRate | ''f32'' | ''0x1f8'' | The final display strength of the effect whilst under ACS overload effect. | | | NerveLoad_InverseCompTime | ''f32'' | ''0x1fc'' | The final display duration of the effect whilst under ACS overload effect. | | | NerveLoad_NoiseUpdateRate | ''f32'' | ''0x200'' | The noise reduction multiplier after the ACS overload effect occurs. | | | NerveLoad_MenuRequestRate | ''f32'' | ''0x204'' | The effect addition multiplier when applied from the menu. | | | NerveLoad_MenuSubRate | ''f32'' | ''0x208'' | The effect duration when applied from the menu. In seconds. | | | NerveLoad_FadeOutWaitTime | ''f32'' | ''0x20c'' | The delay until the fade-out for the ACS overload particles. In seconds. | | | NerveLoad_FadeOutTime | ''f32'' | ''0x210'' | The duration of the fade-out for the ACS overload particles. In seconds. | | | pad_09 | ''dummy8'' | ''0x214'' | | This field is padding. | | blowWallHit_DamageSpeedKMH | ''f32'' | ''0x218'' | The allowable speed at which to apply blow-off wall collision. In kilometres per hour. | | | blowWallHit_DamageAngDegH | ''f32'' | ''0x21c'' | The allowable horizontal angle difference at which to apply blow-off wall collision. In degrees. | | | blowWallHit_DamageAngDegV | ''f32'' | ''0x220'' | The allowable vertical angle difference at which to apply blow-off wall collision. In degrees. | | | blowWallHit_BehaviorId_Player | ''u32'' | ''0x224'' | The behavior ID to apply upon a wall collision (for the player). | This field refers to the following params: [[ac6-refmat:param:BehaviorParam]] | | blowWallHit_BehaviorId_Enemy | ''u32'' | ''0x228'' | The behavior ID to apply upon a wall collision (for an enemy). | This field refers to the following params: [[ac6-refmat:param:BehaviorParam]] | | DeadFadeOutTimeSec | ''f32'' | ''0x22c'' | The fade out duration for characters after death. In seconds. | | | HackingContinueRadius | ''f32'' | ''0x230'' | The radius in which hacking can continue after starting. In metres. | | | HackingContinueHeight | ''f32'' | ''0x234'' | The height in which hacking can continue after starting. In metres. | | | HackingContinueBottom | ''f32'' | ''0x238'' | The height offset to apply to the allowable height from the bottom. In metres. | | | pad_10 | ''dummy8'' | ''0x23c'' | | This field is padding. | | PhotModeMoveDist | ''f32'' | ''0x240'' | The distance from the player entity that the camera is allowed to move to whilst in Photo Mode. In metres. | | | PhotModeCamHitRadius | ''f32'' | ''0x244'' | The radius of the camera hitbox whilst in Photo Mode. In metres. | | | HDRumble_Small_Id | ''s16'' | ''0x248'' | The vibration ID for rumble when switching small parts. | | | HDRumble_Large_Id | ''s16'' | ''0x24a'' | The vibration ID for rumble when switching large parts. | | | Cartridge_Size | ''f32'' | ''0x24c'' | The radius of each capsule used for the cartridge case. In metres. | | | Cartridge_Length | ''f32'' | ''0x250'' | The length of each capsule used for the cartridge case. In metres (Must be larger than radius). | | | Cartridge_Friction | ''f32'' | ''0x254'' | The coefficient used for the cartridge friction. Higher values means it is easier to stop. | | | Cartridge_Restitution | ''f32'' | ''0x258'' | The coefficient used for the cartridge bounciness. Higher values means it will bounce more. | | | Cartridge_EnableDist | ''f32'' | ''0x25c'' | The maximum effective distance of the cartridge (from the player). In metres. | | | Cartridge_IsChrRagdollHit | ''u8'' | ''0x260'' | If ON, the cartridges will hit character ragdolls. | This field is a boolean. | | pad_11 | ''dummy8'' | ''0x261'' | | This field is padding. | | Cartridge_DecelerateBeginTime | ''f32'' | ''0x264'' | The delay before the horizontal deceleration of the cartridge. In seconds. | | | Cartridge_DecelerateTime | ''f32'' | ''0x268'' | The duration from the start of the deceleration until it reaches the maximum deceleration rate. In seconds. | | | Cartridge_DecelerateRate | ''f32'' | ''0x26c'' | The maximum horizontal deceleration of the cartridge. | | | Net_MapHitSfxOmitteDist | ''f32'' | ''0x270'' | In an arena match, this determines the cull distance for SFX that impact the map. | | | Net_MyTeamHitSfxOmitteCpuExecRate | ''f32'' | ''0x274'' | In an arena match, this determines if a SFX that impact a friendly character is culled. Based on the processing time for the particle. | | | HavokGabageCollectionIntervalTime | ''f32'' | ''0x278'' | The garbage collection interval for Havok's memeroy fragmentation system. In seconds. | | | PhotModeMoveScale | ''f32'' | ''0x27c'' | The scale for input with regards to camera movement whilst in Photo Mode. | | | PhotModeTurnScale | ''f32'' | ''0x280'' | The scale for input with regards to camera rotation whilst in Photo Mode. | | | PhotModeMoveIpo | ''f32'' | ''0x284'' | The interpolation rate for input with regards to camera movement whilst in Photo Mode. | | | PhotModeTurnIop | ''f32'' | ''0x288'' | The interpolation rate for input with regards to camera rotation whilst in Photo Mode. | | | PhotModeCamSpeedMin | ''f32'' | ''0x28c'' | The minimum camera movement speed when changed by options whilst in Photo Mode. | | | PhotModeCamSpeedMax | ''f32'' | ''0x290'' | The maximum camera movement speed when changed by options whilst in Photo Mode. | | | OsTuning_ResetCost | ''u32'' | ''0x294'' | The reset cost for OS improvements (per level). | | | reserved_for_menu | ''dummy8'' | ''0x298'' | | This field is padding. |