====== EquipParamWeapon ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | disableParam_NT | ''u8'' | ''0x0 [0]'' | Exclude from the NT version or mark the ones to be excluded. | This field is a boolean. | | disableParam_Product | ''u8'' | ''0x0 [1]'' | Exclude from the product version or mark the items to be excluded. | This field is a boolean. | | disableParamReserve1 | ''dummy8'' | ''0x0 [2-7]'' | | This field is padding. | | disableParamReserve2 | ''dummy8'' | ''0x1'' | | This field is padding. | | behaviorVariationId | ''s32'' | ''0x4'' | Used to determine the action parameters to use for this weapon's attacks. | | | sortId | ''s32'' | ''0x8'' | The ordering ID used to sort this equipment in the menu. | | | wanderingEquipId | ''u32'' | ''0xc'' | Replacement part ID for wandering ghosts. | | | weight | ''f32'' | ''0x10'' | Weight [kg]. | | | weaponWeightRate | ''f32'' | ''0x14'' | Equipment weight ratio | | | fixPrice | ''s32'' | ''0x18'' | The price required to repair this equipment. Repair cost is calculated using this and durabilityMax | | | reinforcePrice | ''s32'' | ''0x1c'' | The reinforcement price for this equipment. | | | sellValue | ''s32'' | ''0x20'' | The sell value for this equipment. | | | correctStrength | ''f32'' | ''0x24'' | The multiplier to the damage corrected by this specified stat. | | | correctAgility | ''f32'' | ''0x28'' | The multiplier to the damage corrected by this specified stat. | | | correctMagic | ''f32'' | ''0x2c'' | The multiplier to the damage corrected by this specified stat. | | | correctFaith | ''f32'' | ''0x30'' | The multiplier to the damage corrected by this specified stat. | | | physGuardCutRate | ''f32'' | ''0x34'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | magGuardCutRate | ''f32'' | ''0x38'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | fireGuardCutRate | ''f32'' | ''0x3c'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | thunGuardCutRate | ''f32'' | ''0x40'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | spEffectBehaviorId0 | ''s32'' | ''0x44'' | A SpEffect to apply to the victim when this weapon hits. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectBehaviorId1 | ''s32'' | ''0x48'' | A SpEffect to apply to the victim when this weapon hits. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectBehaviorId2 | ''s32'' | ''0x4c'' | A SpEffect to apply to the victim when this weapon hits. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | residentSpEffectId | ''s32'' | ''0x50'' | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | residentSpEffectId1 | ''s32'' | ''0x54'' | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | residentSpEffectId2 | ''s32'' | ''0x58'' | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | materialSetId | ''s32'' | ''0x5c'' | The material requirements for improving this equipment. | This field refers to the following params: [[ac6-refmat:param:EquipMtrlSetParam]] | | originEquipWep | ''s32'' | ''0x60'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep1 | ''s32'' | ''0x64'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep2 | ''s32'' | ''0x68'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep3 | ''s32'' | ''0x6c'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep4 | ''s32'' | ''0x70'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep5 | ''s32'' | ''0x74'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep6 | ''s32'' | ''0x78'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep7 | ''s32'' | ''0x7c'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep8 | ''s32'' | ''0x80'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep9 | ''s32'' | ''0x84'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep10 | ''s32'' | ''0x88'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep11 | ''s32'' | ''0x8c'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep12 | ''s32'' | ''0x90'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep13 | ''s32'' | ''0x94'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep14 | ''s32'' | ''0x98'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | originEquipWep15 | ''s32'' | ''0x9c'' | The source ID when this equipment is reinforced to this level. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | weakA_DamageRate | ''f32'' | ''0xa0'' | Damage multiplier applied to targets that are classified as Type A. | | | weakB_DamageRate | ''f32'' | ''0xa4'' | Damage multiplier applied to targets that are classified as Type B. | | | weakC_DamageRate | ''f32'' | ''0xa8'' | Damage multiplier applied to targets that are classified as Type C. | | | weakD_DamageRate | ''f32'' | ''0xac'' | Damage multiplier applied to targets that are classified as Type D. | | | vagrantItemLotId | ''s32'' | ''0xb0'' | -1 No vagrant 0 No lottery 1 With lottery | | | vagrantBonusEneDropItemLotId | ''s32'' | ''0xb4'' | -1 No drop 0 No lottery 1 With lottery | | | vagrantItemEneDropItemLotId | ''s32'' | ''0xb8'' | -1 No drop 0 No lottery 1 With lottery | | | equipModelId | ''u16'' | ''0xbc'' | The model ID to use for this equipment. Also determines the menu preview icon. | | | iconId | ''u16'' | ''0xbe'' | The icon ID to use for this equipment. | | | durability | ''u16'' | ''0xc0'' | The initial durability of this equipment. | | | durabilityMax | ''u16'' | ''0xc2'' | The maximum durability of this equipment. | | | attackThrowEscape | ''u16'' | ''0xc4'' | The base damage for throw attack power | | | parryDamageLife | ''s16'' | ''0xc6'' | The duration of parry damage. It is capped by the duration set in the TAE. In frames. | | | attackBasePhysics | ''u16'' | ''0xc8'' | The base Kinetic attack power. | | | attackBaseMagic | ''u16'' | ''0xca'' | The base Energy attack power. | | | attackBaseFire | ''u16'' | ''0xcc'' | The base Explosive attack power. | | | attackBaseThunder | ''u16'' | ''0xce'' | The base Coral attack power. | | | attackBaseStamina | ''u16'' | ''0xd0'' | The base stamina attack power. | | | saWeaponDamage | ''u16'' | ''0xd2'' | The base poise attack power. | | | saDurability | ''s16'' | ''0xd4'' | The additional poise to apply when using this weapon during attack animations. | | | horizontalGuardAngle | ''s16'' | ''0xd6'' | Defense generation range angle when guarding with a weapon (horizontal direction). In degrees. | | | staminaGuardDef | ''s16'' | ''0xd8'' | Defense power against stamina drain from enemy attacks when guarding correctly. | | | reinforceTypeId | ''s16'' | ''0xda'' | The reinforcement progression to use for this equipment. | This field refers to the following params: [[ac6-refmat:param:ReinforceParamProtector]] | | trophySGradeId | ''s16'' | ''0xdc'' | The achievement ID this equipment is associated with, if any. | | | trophySeqId | ''s16'' | ''0xde'' | The sequential achievement ID this equipment is associated with, if any. | | | throwAtkRate | ''s16'' | ''0xe0'' | The multiplier to apply to critical hits. | | | bowDistRate | ''s16'' | ''0xe2'' | Increase the attentuation range of ammunition by the specified multiplier. | | | equipModelCategory | ''u8'' | ''0xe4'' | The equipment model category used by this equipment. | This field uses the following enum: EQUIP_MODEL_CATEGORY | | equipModelGender | ''u8'' | ''0xe5'' | The equipment gender category used by this equipment. | This field uses the following enum: EQUIP_MODEL_GENDER | | weaponCategory | ''u8'' | ''0xe6'' | The weapon category of this equipment. | This field uses the following enum: WEAPON_CATEGORY | | wepmotionCategory | ''u8'' | ''0xe7'' | The weapon animation category. Determines the base animation set the weapon uses. | | | guardmotionCategory | ''u8'' | ''0xe8'' | The weapon animation category used when guarding. Determines the animation set to overlap when guarding. | | | atkMaterial | ''u8'' | ''0xe9'' | Specify the particles and sounds to apply to the victim at the time of attack. | This field uses the following enum: WEP_MATERIAL_ATK | | defSeMaterial1 | ''u16'' | ''0xea'' | Specify the sounds to apply when guarding against an attack. | This field uses the following enum: WEP_MATERIAL_DEF | | correctType_Physics | ''u8'' | ''0xec'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | spAttribute | ''u8'' | ''0xed'' | Special attributes to set for attacks | This field uses the following enum: ATKPARAM_SPATTR_TYPE | | spAtkcategory | ''u16'' | ''0xee'' | The weapon override animation category. Determines the override animation set the weapon uses. | This field uses the following enum: TAE_MOTION_CATEGORIES | | wepmotionOneHandId | ''u8'' | ''0xf0'' | The weapon idle animation category. Determines the idle animations used when held one-handed. | | | wepmotionBothHandId | ''u8'' | ''0xf1'' | The weapon idle animation category. Determines the idle animations used when held two-handed. | | | properStrength | ''u8'' | ''0xf2'' | The required level of the specified stat to properly wield this weapon. | | | properAgility | ''u8'' | ''0xf3'' | The required level of the specified stat to properly wield this weapon. | | | properMagic | ''u8'' | ''0xf4'' | The required level of the specified stat to properly wield this weapon. | | | properFaith | ''u8'' | ''0xf5'' | The required level of the specified stat to properly wield this weapon. | | | overStrength | ''u8'' | ''0xf6'' | Strength over start value | | | attackBaseParry | ''u8'' | ''0xf7'' | The base parry attack damage value. Applied to the enemy parry defense value. | | | defenseBaseParry | ''u8'' | ''0xf8'' | The base parry defense value. Compared against enemy parry attack value. | | | guardBaseRepel | ''u8'' | ''0xf9'' | The base repel value when guarding. Compared against enemy repel attack value. | | | attackBaseRepel | ''u8'' | ''0xfa'' | The base repel value when attacking. Compared against enemy repel defense value. | | | guardCutCancelRate | ''s8'' | ''0xfb'' | Guard cut rate invalidation ratio (-100 to 100) Normal at 0 / Completely invalidated at -100 / Doubles the defense effect of the opponent at 100 -50, 100% cut shield becomes 50% cut Become | | | guardLevel | ''s8'' | ''0xfc'' | When guarding, the guard animation offset to use when being attacked. | | | slashGuardCutRate | ''s8'' | ''0xfd'' | The absorption to apply to damage of the specified type when guarding. | | | blowGuardCutRate | ''s8'' | ''0xfe'' | The absorption to apply to damage of the specified type when guarding. | | | thrustGuardCutRate | ''s8'' | ''0xff'' | The absorption to apply to damage of the specified type when guarding. | | | burnGuardResist | ''s8'' | ''0x100'' | The absorption to apply to damage of the specified type when guarding. | | | stunGuardResist | ''s8'' | ''0x101'' | The absorption to apply to damage of the specified type when guarding. | | | highPlasmaGuardResist | ''s8'' | ''0x102'' | The absorption to apply to damage of the specified type when guarding. | | | curseGuardResist | ''s8'' | ''0x103'' | The absorption to apply to damage of the specified type when guarding. | | | isDurabilityDivergence | ''u8'' | ''0x104'' | The offset to apply to the animation set based on durability. | This field uses the following enum: DURABILITY_DIVERGENCE_CATEGORY | | rightHandEquipable | ''u8'' | ''0x105 [0]'' | If ON, this equipment can be equipped in the front right slot. | This field is a boolean. | | leftHandEquipable | ''u8'' | ''0x105 [1]'' | If ON, this equipment can be equipped in the front left slot. | This field is a boolean. | | bothHandEquipable | ''u8'' | ''0x105 [2]'' | If ON, this equipment can be equipped in either front slot. | This field is a boolean. | | rightBackEquipable | ''u8'' | ''0x105 [3]'' | If ON, this equipment can be equipped in the back right slot. | This field is a boolean. | | leftBackEquipable | ''u8'' | ''0x105 [4]'' | If ON, this equipment can be equipped in the back left slot. | This field is a boolean. | | enableGuard | ''u8'' | ''0x105 [5]'' | If ON, this weapon will guard with L1 when equipped with left hand. | This field is a boolean. | | enableParry | ''u8'' | ''0x105 [6]'' | If ON, this weapon will arry with L2 when equipped with left hand. | This field is a boolean. | | enableMagic | ''u8'' | ''0x105 [7]'' | If ON, this weapon will cast magic when attacking. | This field is a boolean. | | enableSorcery | ''u8'' | ''0x106 [0]'' | If ON, this weapon will cast sorcery when attacking. | This field is a boolean. | | enableMiracle | ''u8'' | ''0x106 [1]'' | If ON, this weapon will cast miracles when attacking. | This field is a boolean. | | enableVowMagic | ''u8'' | ''0x106 [2]'' | If ON, this weapon will cast vow magic when attacking. | This field is a boolean. | | isNormalAttackType | ''u8'' | ''0x106 [3]'' | The attack type for menu display. | This field is a boolean. | | isBlowAttackType | ''u8'' | ''0x106 [4]'' | The attack type for menu display. | This field is a boolean. | | isSlashAttackType | ''u8'' | ''0x106 [5]'' | The attack type for menu display. | This field is a boolean. | | isThrustAttackType | ''u8'' | ''0x106 [6]'' | The attack type for menu display. | This field is a boolean. | | isEnhance | ''u8'' | ''0x106 [7]'' | If ON, this weapon be buffed via a tool or spell. | This field is a boolean. | | isHeroPointCorrect | ''u8'' | ''0x107 [0]'' | If ON, applies attack correction based on humanity. | This field is a boolean. | | isCustom | ''u8'' | ''0x107 [1]'' | If ON, this weapon can be reinforced via the reinforcement mechanic. | This field is a boolean. | | disableBaseChangeReset | ''u8'' | ''0x107 [2]'' | If ON, prevents the weapon from being changed fundamentally via the ascension mechanic or infusion mechanic. | This field is a boolean. | | disableRepair | ''u8'' | ''0x107 [3]'' | If ON, this weapon cannot be repaired. | This field is a boolean. | | isDarkHand | ''u8'' | ''0x107 [4]'' | If ON, this weapon is considered a 'Dark Hand'. | This field is a boolean. | | simpleModelForDlc | ''u8'' | ''0x107 [5]'' | If ON, this weapon uses a simple model for the DLC. | This field is a boolean. | | lanternWep | ''u8'' | ''0x107 [6]'' | If ON, this weapon is considered a light source. | This field is a boolean. | | isVersusGhostWep | ''u8'' | ''0x107 [7]'' | If ON, this weapon can hit 'Ghost' characters. | This field is a boolean. | | baseChangeCategory | ''u8'' | ''0x108 [0-5]'' | The weapon job category (e.g. ascension or infusion). Used to display the attribute icon. | This field uses the following enum: WEP_BASE_CHANGE_CATEGORY | | isDragonSlayer | ''u8'' | ''0x108 [6]'' | If ON, is considered a 'dragon-hunter' weapon. | This field is a boolean. | | isDeposit | ''u8'' | ''0x108 [7]'' | If ON, this item can be deposited into the repository. | This field is a boolean. | | disableMultiDropShare | ''u8'' | ''0x109 [0]'' | If ON, this item cannot be dropped in a multiplayer session. | This field is a boolean. | | isDiscard | ''u8'' | ''0x109 [1]'' | If ON, this item can be discarded. | This field is a boolean. | | isDrop | ''u8'' | ''0x109 [2]'' | If ON, this item can be dropped. | This field is a boolean. | | isMissileLockNoRayCast | ''u8'' | ''0x109 [3]'' | If ON, and this weapon is a missle weapon, then lock-on will work through walls. | | | isPurgeEnable | ''u8'' | ''0x109 [4]'' | If ON, this weapon can be 'purged', e.g. dropped and no longer usable for the rest of the mission. | This field is a boolean. | | extensionEquipable | ''u8'' | ''0x109 [5]'' | If ON, this equipment can be equipped in the core expansion slot. | This field is a boolean. | | pad1 | ''dummy8'' | ''0x109 [6-7]'' | | This field is padding. | | defSfxMaterial1 | ''u16'' | ''0x10a'' | The particles used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF_SFX | | wepCollidableType0 | ''u8'' | ''0x10c'' | The collidable type for this weapon. | This field uses the following enum: WEP_COLLIDABLE_TYPE | | wepCollidableType1 | ''u8'' | ''0x10d'' | The collidable type for this weapon. | This field uses the following enum: WEP_COLLIDABLE_TYPE | | wepCollidableType2 | ''dummy8'' | ''0x10e'' | | This field is padding. | | wepCollidableType3 | ''dummy8'' | ''0x10f'' | | This field is padding. | | traceSfxId0 | ''s32'' | ''0x110'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead0 | ''s32'' | ''0x114'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail0 | ''s32'' | ''0x118'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | traceSfxId1 | ''s32'' | ''0x11c'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead1 | ''s32'' | ''0x120'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail1 | ''s32'' | ''0x124'' | | | | traceSfxId2 | ''s32'' | ''0x128'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead2 | ''s32'' | ''0x12c'' | | | | traceDmyIdTail2 | ''s32'' | ''0x130'' | | | | traceSfxId3 | ''s32'' | ''0x134'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead3 | ''s32'' | ''0x138'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail3 | ''s32'' | ''0x13c'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | traceSfxId4 | ''s32'' | ''0x140'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead4 | ''s32'' | ''0x144'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail4 | ''s32'' | ''0x148'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | traceSfxId5 | ''s32'' | ''0x14c'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead5 | ''s32'' | ''0x150'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail5 | ''s32'' | ''0x154'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | traceSfxId6 | ''s32'' | ''0x158'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead6 | ''s32'' | ''0x15c'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail6 | ''s32'' | ''0x160'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | traceSfxId7 | ''s32'' | ''0x164'' | Particle to display for the attack trail (-1 invalid) | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | traceDmyIdHead7 | ''s32'' | ''0x168'' | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | | | traceDmyIdTail7 | ''s32'' | ''0x16c'' | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | | | defSfxMaterial2 | ''u16'' | ''0x170'' | The particles used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF_SFX | | defSeMaterial2 | ''u16'' | ''0x172'' | The sound used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF | | absorpParamId | ''s32'' | ''0x174'' | The weapon sheath position ID. This value determines the position where the weapon is attached. -1 is the default position. | This field refers to the following params: [[ac6-refmat:param:WepAbsorpPosParam]] | | toughnessCorrectRate | ''f32'' | ''0x178'' | The multiplier to apply to the current toughness when this weapon is used. | | | isValidTough_ProtSADmg | ''u8'' | ''0x17c [0]'' | If ON, the toughness calculation is performed even if the current armor poise is the initial value. | This field is a boolean. | | isDualBlade | ''u8'' | ''0x17c [1]'' | If ON, this weapon is considered a 'duel blade'. | This field is a boolean. | | isAutoEquip | ''u8'' | ''0x17c [2]'' | If ON, this weapon is automatically equipped. Only valid for arrows and bolts. Requires the slot to be empty to equip. | This field is a boolean. | | isEnableEmergencyStep | ''u8'' | ''0x17c [3]'' | If ON, this weapon is handled as a quickstep weapon in the behavior scripts. | This field is a boolean. | | invisibleOnRemo | ''u8'' | ''0x17c [4]'' | If ON, this weapon is hidden during cutscenes. | This field is a boolean. | | guardBreakAtk_IgnoreProtect | ''u8'' | ''0x17c [5]'' | If ON, this weapon ignores defense after an enemy's guard break. | This field is a boolean. | | pad4 | ''dummy8'' | ''0x17c [6-7]'' | | This field is padding. | | correctType_Magic | ''u8'' | ''0x17d'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | correctType_Fire | ''u8'' | ''0x17e'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | correctType_Thunder | ''u8'' | ''0x17f'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | weakE_DamageRate | ''f32'' | ''0x180'' | Damage multiplier applied to targets that are classified as Type E. | | | weakF_DamageRate | ''f32'' | ''0x184'' | Damage multiplier applied to targets that are classified as Type F. | | | darkGuardCutRate | ''f32'' | ''0x188'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | attackBaseDark | ''u16'' | ''0x18c'' | The base Dark attack power. | | | correctType_Dark | ''u8'' | ''0x18e'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | correctType_Burn | ''u8'' | ''0x18f'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | swordArtsId | ''s32'' | ''0x190'' | The Swords Arts ID to use for this weapon. | | | correctType_HighPlasma | ''u8'' | ''0x194'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | properLuck | ''u8'' | ''0x195'' | The required level of the specified stat to properly wield this weapon. | | | pad5 | ''dummy8'' | ''0x196'' | | This field is padding. | | autoReplenishType | ''u8'' | ''0x197'' | The type of automatic replenishment available, and whether it is enabled or disabled by default. | This field uses the following enum: AUTO_REPLENISH_TYPE | | swordArtsParamId | ''s32'' | ''0x198'' | The Swords Arts ID to use for this weapon. | | | correctLuck | ''f32'' | ''0x19c'' | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: [[ac6-refmat:param:CalcCorrectGraph]] | | arrowBoltEquipId | ''u32'' | ''0x1a0'' | The weapon ID of the ammunition display model. | | | DerivationLevelType | ''u8'' | ''0x1a4'' | How to handle the reinforcement level when reducing or changing weapons. | This field uses the following enum: WEAPON_DERIVATION_LEVEL_TYPE | | enchantSfxSize | ''u8'' | ''0x1a5'' | ID offset to enchantment SFX ID | This field uses the following enum: WEP_ENCHANT_SFX_SIZE | | wepTypeForText | ''u16'' | ''0x1a6'' | The weapon type to display in the menu. | | | physGuardCutRate_StaminaShort | ''s8'' | ''0x1a8'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | magGuardCutRate_StaminaShort | ''s8'' | ''0x1a9'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | fireGuardCutRate_StaminaShort | ''s8'' | ''0x1aa'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | thunGuardCutRate_StaminaShort | ''s8'' | ''0x1ab'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | darkGuardCutRate_StaminaShort | ''s8'' | ''0x1ac'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | burnGuardResist_StaminaShort | ''s8'' | ''0x1ad'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | stunGuardResist_StaminaShort | ''s8'' | ''0x1ae'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | highPlasmaGuardResist_StaminaShort | ''s8'' | ''0x1af'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | curseGuardResist_StaminaShort | ''s8'' | ''0x1b0'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | saGuardCutRate | ''s8'' | ''0x1b1'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | saGuardCutRate_StaminaShort | ''s8'' | ''0x1b2'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | staminaGuardCutRate | ''s8'' | ''0x1b3'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | staminaGuardCutRate_StaminaShort | ''s8'' | ''0x1b4'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | depletedUraniumToxicGuardResist_StaminaShort | ''s8'' | ''0x1b5'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | depletedUraniumToxicGuardResist | ''s8'' | ''0x1b6'' | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | | | shoulderEquipType | ''u8'' | ''0x1b7'' | The equip type for a shoulder slot weapon. | This field uses the following enum: SHOULDER_EQUIP_TYPE | | staminaMax | ''u16'' | ''0x1b8'' | The stamina capacity of this booster. | | | staminaRecoverPerSec | ''u16'' | ''0x1ba'' | The stamina recovery rate. In points per second. | | | recoverStaminaDelayTimeSec | ''f32'' | ''0x1bc'' | The delay before stamina recovery starts. In seconds. | | | guardBreakSelfAtk_AtkId | ''s32'' | ''0x1c0'' | The attack ID To use during a self-induced guard break. | | | breakThrowTypeId | ''s32'' | ''0x1c4'' | The throw type ID to use after a guard break. -1 disables, enemy ignores this. | | | stealthThrowTypeId | ''s32'' | ''0x1c8'' | The throw type ID to use after a stealth attack. -1 disables, enemy ignores this. | | | thrustersParamIDForPC | ''u32'' | ''0x1cc'' | For player, specify the ID of the thruster parameter (0 means no thruster). | This field refers to the following params: [[ac6-refmat:param:ThrusterParam_PC]] | | pad4_2 | ''dummy8'' | ''0x1d0'' | | This field is padding. | | residentSfxId_1 | ''s32'' | ''0x1d4'' | The SFX ID to apply to this weapon. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | residentSfxId_2 | ''s32'' | ''0x1d8'' | The SFX ID to apply to this weapon. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | residentSfxId_3 | ''s32'' | ''0x1dc'' | The SFX ID to apply to this weapon. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | residentSfxId_4 | ''s32'' | ''0x1e0'' | The SFX ID to apply to this weapon. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | residentSfx_DmyId_1 | ''s32'' | ''0x1e4'' | The dummy polygon that particle 1 spawns from. | | | residentSfx_DmyId_2 | ''s32'' | ''0x1e8'' | The dummy polygon that particle 2 spawns from. | | | residentSfx_DmyId_3 | ''s32'' | ''0x1ec'' | The dummy polygon that particle 3 spawns from. | | | residentSfx_DmyId_4 | ''s32'' | ''0x1f0'' | The dummy polygon that particle 4 spawns from. | | | staminaConsumptionRate | ''f32'' | ''0x1f4'' | The multiplier to apply to stamina consumption for attacks from this weapon. | | | vsPlayerDmgCorrectRate_Physics | ''f32'' | ''0x1f8'' | Player vs. player only. Multiplier to the base Kinetic attack power. | | | vsPlayerDmgCorrectRate_Magic | ''f32'' | ''0x1fc'' | Player vs. player only. Multiplier to the base Energy attack power. | | | vsPlayerDmgCorrectRate_Fire | ''f32'' | ''0x200'' | Player vs. player only. Multiplier to the base Explosive attack power. | | | vsPlayerDmgCorrectRate_Thunder | ''f32'' | ''0x204'' | Player vs. player only. Multiplier to the base Coral attack power. | | | vsPlayerDmgCorrectRate_Dark | ''f32'' | ''0x208'' | Player vs. player only. Multiplier to the base Dark attack power. | | | vsPlayerDmgCorrectRate_Burn | ''f32'' | ''0x20c'' | Player vs. player only. Multiplier to the base ACS anomaly attack power. | | | vsPlayerDmgCorrectRate_HighPlasma | ''f32'' | ''0x210'' | Player vs. player only. Multiplier to the base Plasma attack power. | | | vsPlayerDmgCorrectRate_DepletedUraniumToxic | ''f32'' | ''0x214'' | Player vs. player only. Multiplier to the base Depleted Uranium attack power. | | | attainmentWepStatusStr | ''s32'' | ''0x218'' | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | | | attainmentWepStatusDex | ''s32'' | ''0x21c'' | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | | | attainmentWepStatusMag | ''s32'' | ''0x220'' | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | | | attainmentWepStatusFai | ''s32'' | ''0x224'' | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | | | attainmentWepStatusLuc | ''s32'' | ''0x228'' | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | | | attackElementCorrectId | ''s32'' | ''0x22c'' | The attack attribute correction parameters to use when correcting this weapon's damage. | This field refers to the following params: [[ac6-refmat:param:AttackElementCorrectParam]] | | saleValue | ''s32'' | ''0x230'' | Price the item is on sale for. | | | reinforceShopCategory | ''u8'' | ''0x234'' | The reinforcement menu category this weapon uses. | This field uses the following enum: REINFORCE_SHOP_CATEGORY | | maxArrowQuantity | ''u8'' | ''0x235'' | The maximum number of this weapon (ammunition) that can be held. | | | residentSfx_1_IsVisibleForHang | ''u8'' | ''0x236 [0]'' | If ON, then weapon particle 1 is hidden if the weapon is Sheathed. | This field is a boolean. | | residentSfx_2_IsVisibleForHang | ''u8'' | ''0x236 [1]'' | If ON, then weapon particle 2 is hidden if the weapon is Sheathed. | This field is a boolean. | | residentSfx_3_IsVisibleForHang | ''u8'' | ''0x236 [2]'' | If ON, then weapon particle 3 is hidden if the weapon is Sheathed. | This field is a boolean. | | residentSfx_4_IsVisibleForHang | ''u8'' | ''0x236 [3]'' | If ON, then weapon particle 4 is hidden if the weapon is Sheathed. | This field is a boolean. | | isSoulParamIdChange_model0 | ''u8'' | ''0x236 [4]'' | Whether the particle paramters for weapon 1 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. | | isSoulParamIdChange_model1 | ''u8'' | ''0x236 [5]'' | Whether the particle paramters for weapon 2 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. | | isSoulParamIdChange_model2 | ''u8'' | ''0x236 [6]'' | Whether the particle paramters for weapon 3 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. | | isSoulParamIdChange_model3 | ''u8'' | ''0x236 [7]'' | Whether the particle paramters for weapon 4 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. | | wepSeIdOffset | ''s8'' | ''0x237'' | The sound offset ID to apply when this weapon is equipped. | | | baseChangePrice | ''s32'' | ''0x238'' | The price to change the base weapon (e.g. ascension or infusion). | | | levelSyncCorrectId | ''s16'' | ''0x23c'' | The correction ID to use for level syncing. | | | atkStateId | ''s16'' | ''0x23e'' | The attack state ID for this weapon. | | | pad4_5 | ''dummy8'' | ''0x240'' | | This field is padding. | | bulletNum | ''s32'' | ''0x244'' | Number of rounds loaded per magazine. | | | magazineReload_InactiveSpeedScale | ''f32'' | ''0x248'' | The magazine reload speed during storage. | | | vsPlayerImpactCorrectRate | ''f32'' | ''0x24c'' | Player vs. player only. Multiplier to the base Impact attack power. | | | pad4_4 | ''dummy8'' | ''0x250'' | | This field is padding. | | connectPartsSlotIndex | ''s8'' | ''0x254'' | Part number that works with this equipment when it is an enemy | | | isTaeShootTimingOnly | ''u8'' | ''0x255'' | The bullet is actually fired only when a shooting request comes from TAE. | This field is a boolean. | | verticalGuardAngle | ''s16'' | ''0x256'' | Defense generation range angle when guarding with a weapon (vertical direction). In degrees. | | | pad4_6 | ''dummy8'' | ''0x258'' | | This field is padding. | | postureBothHandAnimeId | ''s32'' | ''0x260'' | The additive animation ID applied to the current animation when this weapon is two-handed. | | | postureRightHandAnimeId | ''s32'' | ''0x264'' | The additive animation ID applied to the current animation when this weapon is right-handed. | | | postureLeftHandAnimeId | ''s32'' | ''0x268'' | The additive animation ID applied to the current animation when this weapon is left-handed. | | | changeWepParamId | ''s32'' | ''0x26c'' | The weapon ID to use when changing weapons whilst this weapon is the primary. | | | lookAtParamId | ''s32'' | ''0x270'' | The LookAt param ID to use. | This field refers to the following params: [[ac6-refmat:param:LookAtParam]], [[ac6-refmat:param:LookAtParam_Npc]] | | pad4_7 | ''dummy8'' | ''0x274'' | | This field is padding. | | sfxIdAtBreak_0 | ''s32'' | ''0x278'' | The SFX ID to play when the weapon is destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxIdAtBreak_1 | ''s32'' | ''0x27c'' | The SFX ID to play when the weapon is destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxIdAtBreak_2 | ''s32'' | ''0x280'' | The SFX ID to play when the weapon is destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | padding3 | ''dummy8'' | ''0x284'' | | This field is padding. | | sfxIdAtBreak_DmypolyId_0 | ''s32'' | ''0x28c'' | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | | | sfxIdAtBreak_DmypolyId_1 | ''s32'' | ''0x290'' | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | | | sfxIdAtBreak_DmypolyId_2 | ''s32'' | ''0x294'' | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | | | padding4 | ''dummy8'' | ''0x298'' | | This field is padding. | | lookAtDirType | ''u8'' | ''0x2a0'' | Direction to point with LookAt | This field uses the following enum: LOOK_AT_DIR_TYPE | | bulletShootDirType | ''u8'' | ''0x2a1'' | The direction to fire bullets in | This field uses the following enum: BULLET_SHOOT_DIR_TYPE | | behaviorJudgeId | ''u16'' | ''0x2a2'' | ChrBehavior control program: If 'Use behavior judgment ID' is not checked for shooting, shoot using the set behavior judgment ID | | | pad9 | ''dummy8'' | ''0x2a4'' | | This field is padding. | | totalBulletNum | ''s32'' | ''0x2a8'' | Total number of rounds that can be fired. -1 means infinite. | | | shieldParamId | ''s32'' | ''0x2ac'' | The shield param ID to use when guarding with this weapon. -1 means the weapon's guard parameters are used. | This field refers to the following params: [[ac6-refmat:param:ShieldParam]] | | lockRange | ''f32'' | ''0x2b0'' | The lock distance of the weapon. In metres. | | | meleeAbility | ''f32'' | ''0x2b4'' | Determines the amount of angular velocity correction. | | | lockSightHeightScale | ''f32'' | ''0x2b8'' | The vertical scale of the lock-on. | | | lockSightWidthScale | ''f32'' | ''0x2bc'' | The width scale of the lock-on. | | | lockTimeSec | ''f32'' | ''0x2c0'' | The time to lock-on. In seconds. | | | bladeHomingParamId | ''s32'' | ''0x2c4'' | The blade homing parameters to use for this weapon. | This field refers to the following params: [[ac6-refmat:param:BladeHomingParam]] | | assembleMenuCategory | ''u8'' | ''0x2c8'' | The assembly menu category for this equipment. | This field uses the following enum: ASSEMBLE_MENU_CATEGORY_WEAPON | | weaponPoseTypeR | ''u8'' | ''0x2c9'' | The weapon hold type in the right-hand. | This field uses the following enum: WEAPON_RIGHT_POSE_TYPE | | weaponPoseTypeL | ''u8'' | ''0x2ca'' | The weapon hold type in the left-hand. | This field uses the following enum: WEAPON_LEFT_POSE_TYPE | | equipPanelIconID | ''u8'' | ''0x2cb'' | The icon ID for the the weapon panel GUI. | This field uses the following enum: FE_EQUIPPANEL_ICON_ID | | consumeEN | ''s32'' | ''0x2cc'' | The energy consumption of this weapon. | | | categoryNameTextID | ''s32'' | ''0x2d0'' | The text that appears for this category. | This field refers to the following text files: Modern_Menu_Text | | pairEquipWep | ''s32'' | ''0x2d4'' | The weapon ID to use if two of these weapons are equipped. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon|EquipParamWeapon_PC]] | | operationPartsId | ''u16'' | ''0x2d8'' | The operation permissions for this weapon. | | | bulletCost | ''u16'' | ''0x2da'' | Cost per round fired. At the end of each mission, the total number of rounds fired is used to calculate ammunition expenses. | | | depletedUraniumToxicPaGuardResistRate | ''f32'' | ''0x2dc'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | weaponAttachObjId | ''s32'' | ''0x2e0'' | The ID of the attachment joint to use for this weapon. | | | pad10 | ''dummy8'' | ''0x2e4'' | | This field is padding. | | triggerActionType_00 | ''u8'' | ''0x2e8'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_01 | ''u8'' | ''0x2e9'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_02 | ''u8'' | ''0x2ea'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_03 | ''u8'' | ''0x2eb'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_04 | ''u8'' | ''0x2ec'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_05 | ''u8'' | ''0x2ed'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_06 | ''u8'' | ''0x2ee'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_07 | ''u8'' | ''0x2ef'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_08 | ''u8'' | ''0x2f0'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_09 | ''u8'' | ''0x2f1'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_10 | ''u8'' | ''0x2f2'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_11 | ''u8'' | ''0x2f3'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_12 | ''u8'' | ''0x2f4'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_13 | ''u8'' | ''0x2f5'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_14 | ''u8'' | ''0x2f6'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_15 | ''u8'' | ''0x2f7'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_16 | ''u8'' | ''0x2f8'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_17 | ''u8'' | ''0x2f9'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_18 | ''u8'' | ''0x2fa'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_19 | ''u8'' | ''0x2fb'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_20 | ''u8'' | ''0x2fc'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_21 | ''u8'' | ''0x2fd'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_22 | ''u8'' | ''0x2fe'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_23 | ''u8'' | ''0x2ff'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_24 | ''u8'' | ''0x300'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_25 | ''u8'' | ''0x301'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_26 | ''u8'' | ''0x302'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_27 | ''u8'' | ''0x303'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_28 | ''u8'' | ''0x304'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_29 | ''u8'' | ''0x305'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_30 | ''u8'' | ''0x306'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | triggerActionType_31 | ''u8'' | ''0x307'' | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE | | wepMotionCategoryIdSpecify | ''s16'' | ''0x308'' | The weapon animation category. Determines the base animation set the weapon uses. | This field uses the following enum: TAE_MOTION_CATEGORIES | | pad01 | ''dummy8'' | ''0x30a'' | | This field is padding. | | pad6_3_bit | ''dummy8'' | ''0x316 [0-7]'' | | This field is padding. | | pad6_4 | ''dummy8'' | ''0x317'' | | This field is padding. | | physicsPaGuardCutRate | ''f32'' | ''0x318'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | magicPaGuardCutRate | ''f32'' | ''0x31c'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | firePaGuardCutRate | ''f32'' | ''0x320'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | thunderPaGuardCutRate | ''f32'' | ''0x324'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | darkPaGuardCutRate | ''f32'' | ''0x328'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | burnPaGuardResistRate | ''f32'' | ''0x32c'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | stunPaGuardResistRate | ''f32'' | ''0x330'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | highPlasmaPaGuardResistRate | ''f32'' | ''0x334'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | cursePaGuardResistRate | ''f32'' | ''0x338'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | saPaGuardCutRate | ''f32'' | ''0x33c'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | staminaPaGuardCutRate | ''f32'' | ''0x340'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | paPaGuardCutRate | ''f32'' | ''0x344'' | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | | | paGuardBaseDmypolyId | ''s32'' | ''0x348'' | The dummy polygon ID to use when guarding for pulse armor. | | | paGuardDirectionHorizontalDeg | ''s16'' | ''0x34c'' | The horziontal direction of pulse armor. In degrees. | | | paGuardDirectionVerticalDeg | ''s16'' | ''0x34e'' | The vertical direction of pulse armor. In degrees. | | | paGuardRangeHorizontalDeg | ''s16'' | ''0x350'' | The horziontal direction of pulse armor, centered on the guard direction. In degrees. | | | paGuardRangeVerticalDeg | ''s16'' | ''0x352'' | The vertical direction of pulse armor, centered on the guard direction. In degrees. | | | paTurnOnSfxId | ''s32'' | ''0x354'' | The SFX ID to use for Pulse Armor when deployed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paTurnOnSfxDmypoly | ''s32'' | ''0x358'' | The dummy polygon ID to use for the particle for the Pulse Armor when deployed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paOnSfxId | ''s32'' | ''0x35c'' | The SFX ID to use for Pulse Armor when is active. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paOnSfxDmypoly | ''s32'' | ''0x360'' | The dummy polygon ID to use for the particle for the Pulse Armor when is active. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paTurnOffSfxId | ''s32'' | ''0x364'' | The SFX ID to use for Pulse Armor when is removed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paTurnOffSfxDmypoly | ''s32'' | ''0x368'' | The dummy polygon ID to use for the particle for the Pulse Armor when is removed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paBreakdownSfxId | ''s32'' | ''0x36c'' | The SFX ID to use for Pulse Armor when is being destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paBreakdownSfxDmypoly | ''s32'' | ''0x370'' | The dummy polygon ID to use for the particle for the Pulse Armor when is being destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paBrokenSfxId | ''s32'' | ''0x374'' | The SFX ID to use for Pulse Armor when is destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paBrokenSfxDmypoly | ''s32'' | ''0x378'' | The dummy polygon ID to use for the particle for the Pulse Armor when is destroyed. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paRecoverSfxId | ''s32'' | ''0x37c'' | The SFX ID to use for Pulse Armor when is healing. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paRecoverSfxDmypoly | ''s32'' | ''0x380'' | The dummy polygon ID to use for the particle for the Pulse Armor when is healing. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paDefSeMaterial | ''u16'' | ''0x384'' | Used for sounds when guarding with pulse armor. | This field uses the following enum: WEP_MATERIAL_DEF | | paDefSfxMaterial | ''u16'' | ''0x386'' | The particles used when guarding with pulse armor. | This field uses the following enum: WEP_MATERIAL_DEF_SFX | | guardBaseDmypolyId | ''s32'' | ''0x388'' | The dummy polygon ID used to determine the guard direction reference. -1 is the master position. | | | pad6_1 | ''dummy8'' | ''0x38c [0]'' | | This field is padding. | | isHandEquipForcePurgeEnable | ''u8'' | ''0x38c [1]'' | If ON, allowed forcef weapon purge for current weapon via TAE. | This field is a boolean. | | pad6_5_bit | ''dummy8'' | ''0x38c [2-7]'' | | This field is padding. | | pad6_6 | ''dummy8'' | ''0x38d'' | | This field is padding. | | guardDirectionHorizontalDeg | ''s16'' | ''0x38e'' | The horizontal angle of the guard action for this weapon. In degrees. | | | guardDirectionVerticalDeg | ''s16'' | ''0x390'' | The vertical angle of the guard action for this weapon. In degrees. | | | guardRangeHorizontalDeg | ''s16'' | ''0x392'' | The horizontal range of the guard action for this weapon. Range centered on the guard direction. In degrees. | | | guardRangeVerticalDeg | ''s16'' | ''0x394'' | The vertical range of the guard action for this weapon. Range centered on the guard direction. In degrees. | | | pad05 | ''dummy8'' | ''0x396'' | | This field is padding. | | attackActionParamId | ''s32'' | ''0x398'' | The attack action parameters this weapon uses. | This field refers to the following params: [[ac6-refmat:param:AttackActionParam|AttackActionParam_PC]] | | magazineReloadTimeSec | ''f32'' | ''0x39c'' | The duration for a complete reload of a magazine. In seconds. | | | chargeEndTimeSec | ''f32'' | ''0x3a0'' | The time it takes for the weapon's charge gauge to go from 0 to MAX. If it is 0, the charge gauge will reach MAX the moment the charge gauge starts increasing. In seconds | | | chargeReleaseStartTimeSec | ''f32'' | ''0x3a4'' | The amount of time it takes from not being charged until the charge starts to decrease. -1 means it will not start decreasing no matter how long it takes. In seconds. | | | chargeReleaseEndTimeSec | ''f32'' | ''0x3a8'' | The time it takes for the weapon's charge gauge to go from MAX to 0. If it is 0, the charge gauge will become 0 the moment the charge gauge starts decreasing. In seconds. | | | physicalShield_HP | ''u32'' | ''0x3ac'' | The HP value of the shield. | | | physicalShield_GuardBaseDmypoly | ''s32'' | ''0x3b0'' | The base dummy polygon ID to use when guarding. | | | physicalShield_NeutralDamageCutRate | ''f32'' | ''0x3b4'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_SlashDamageCutRate | ''f32'' | ''0x3b8'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_BlowDamageCutRate | ''f32'' | ''0x3bc'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_ThrustDamageCutRate | ''f32'' | ''0x3c0'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_MagicDamageCutRate | ''f32'' | ''0x3c4'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_FireDamageCutRate | ''f32'' | ''0x3c8'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_ThunderDamageCutRate | ''f32'' | ''0x3cc'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_DarkDamageCutRate | ''f32'' | ''0x3d0'' | The absorption multiplier to apply to incoming damage of the specified type. | | | physicalShield_BurnGuardResist | ''u8'' | ''0x3d4'' | The resistance value to use against incoming status damage of the specified type. | | | physicalShield_StunGuardResist | ''u8'' | ''0x3d5'' | The resistance value to use against incoming status damage of the specified type. | | | physicalShield_HighPlasmaGuardResist | ''u8'' | ''0x3d6'' | The resistance value to use against incoming status damage of the specified type. | | | physicalShield_CurseGuardResist | ''u8'' | ''0x3d7'' | The resistance value to use against incoming status damage of the specified type. | | | physicalShield_DepletedUraniumToxicGuardResist | ''u8'' | ''0x3d8'' | The resistance value to use against incoming status damage of the specified type. | | | pad15_1 | ''dummy8'' | ''0x3d9 [0]'' | | This field is padding. | | physicalShield_IsWeakA | ''u8'' | ''0x3d9 [1]'' | If ON, the shield is classified as 'Type A' with regards to the damage adjustment modifiers. | This field is a boolean. | | physicalShield_IsWeakB | ''u8'' | ''0x3d9 [2]'' | If ON, the shield is classified as 'Type B' with regards to the damage adjustment modifiers. | This field is a boolean. | | physicalShield_IsWeakC | ''u8'' | ''0x3d9 [3]'' | If ON, the shield is classified as 'Type C' with regards to the damage adjustment modifiers. | This field is a boolean. | | physicalShield_IsWeakD | ''u8'' | ''0x3d9 [4]'' | If ON, the shield is classified as 'Type D' with regards to the damage adjustment modifiers. | This field is a boolean. | | physicalShield_IsWeakE | ''u8'' | ''0x3d9 [5]'' | If ON, the shield is classified as 'Type E' with regards to the damage adjustment modifiers. | This field is a boolean. | | physicalShield_IsWeakF | ''u8'' | ''0x3d9 [6]'' | If ON, the shield is classified as 'Type F' with regards to the damage adjustment modifiers. | This field is a boolean. | | pad15 | ''dummy8'' | ''0x3d9 [7]'' | | This field is padding. | | physicalShield_DefPhys | ''u16'' | ''0x3da'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefSlash | ''s16'' | ''0x3dc'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefBlow | ''s16'' | ''0x3de'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefThrust | ''s16'' | ''0x3e0'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefMagic | ''u16'' | ''0x3e2'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefFire | ''u16'' | ''0x3e4'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefThunder | ''u16'' | ''0x3e6'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DefDark | ''u16'' | ''0x3e8'' | The flat value used to reduce incoming damage of the specified type. | | | physicalShield_DirectionHorizontalDeg | ''s16'' | ''0x3ea'' | The horizontal angle of the guard action for this shield. In degrees. | | | physicalShield_DirectionVerticalDeg | ''s16'' | ''0x3ec'' | The vertical angle of the guard action for this shield. In degrees. | | | physicalShield_RangeHorizontalDeg | ''s16'' | ''0x3ee'' | The horizontal range of the guard action for this shield. Range centered on the guard direction. In degrees. | | | physicalShield_RangeVerticalDeg | ''s16'' | ''0x3f0'' | The vertical range of the guard action for this shield. Range centered on the guard direction. In degrees. | | | pad_end | ''dummy8'' | ''0x3f2'' | | This field is padding. | | bulletReload_Direct_ReloadSpeedUPS | ''f32'' | ''0x3f4'' | In shots per second. Only applies if the reload type is Direct Reload. | | | bulletReload_Direct_ShootAfterDelay | ''f32'' | ''0x3f8'' | The delay after firing before you can reload. In seconds. Only applies if the reload type is Direct Reload. | | | bulletReload_Direct_EmptyDelay | ''f32'' | ''0x3fc'' | The delay after reloading before you can fire again. In seconds. Only applies if the reload type is Direct Reload. | | | pad_05_1 | ''dummy8'' | ''0x400'' | | This field is padding. | | appropriateType_Melee | ''u8'' | ''0x403 [0]'' | If ON, then weappon damage benefits from Melee Specialization modifiers. | This field is a boolean. | | appropriateType_Energy | ''u8'' | ''0x403 [1]'' | If ON, then weappon damage benefits from Energy Specialization modifiers. | This field is a boolean. | | pad_05_2 | ''dummy8'' | ''0x403 [2-7]'' | | This field is padding. | | chargeLv2EndTimeSec | ''f32'' | ''0x404'' | The time it takes for the weapon's charge gauge to go from 0 to MAX. If it is 0, the charge gauge will reach MAX the moment the charge gauge starts increasing. In seconds | | | pad_05_3 | ''dummy8'' | ''0x408'' | | This field is padding. | | Maker | ''u16'' | ''0x40c'' | The maker icon to use for this weapon. | This field uses the following enum: EQUIP_MAKER_TYPE | | menuManageCategory | ''u16'' | ''0x40e'' | The category within the Equipment Menu this weapon appears in. | This field refers to the following params: [[ac6-refmat:param:EquipmentMenuManageCategoryParam]] | | justGuardKeepTimeSec | ''f32'' | ''0x410'' | The duration of the Initial Guard damage mitigation window. | | | justGuardReloadTimeSec | ''f32'' | ''0x414'' | The time after an Initial Guard when it can be used again. In seconds. | | | justGuardImpactCutRatePercent | ''f32'' | ''0x418'' | The absorption multiplier to apply to incoming damage of the specified type. | | | guardOpenStartSfxId | ''s32'' | ''0x41c'' | The SFX ID to use for the particle that is used for the starting of the Guard action. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | guardOpenStartSfxDmyId | ''s32'' | ''0x420'' | The dummy polygon ID to use for the particle that is used for the starting of the Guard action. | | | guardOpenStaySfxId | ''s32'' | ''0x424'' | The dummy polygon ID to use for the particle that is used for the persistent Guard action. | | | guardOpenStaySfxDmyId | ''s32'' | ''0x428'' | The SFX ID to use for the particle that is used for the persistent Guard action. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | guardOpenEndSfxId | ''s32'' | ''0x42c'' | The SFX ID to use for the particle that is used for the ending of the Guard action. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | guardOpenEndSfxDmyId | ''s32'' | ''0x430'' | The dummy polygon ID to use for the particle that is used for the ending of the Guard action. | | | guardInitOpenStartSfxId | ''s32'' | ''0x434'' | The SFX ID to use for the particle that is used for the starting of the Guard action. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | guardInitOpenStartDmyId | ''s32'' | ''0x438'' | The dummy polygon ID to use for the particle that is used for the starting of the Guard action. | | | guardInitOpenStaySfxId | ''s32'' | ''0x43c'' | The SFX ID to use for the particle that is used for the persistent Guard action. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | guardInitOpenStayDmyId | ''s32'' | ''0x440'' | The dummy polygon ID to use for the particle that is used for the persistent Guard action. | | | impactPaGuardCutRate | ''f32'' | ''0x444'' | The absorption multiplier to apply to incoming damage of the specified type. | | | justGuardCondTiming | ''u8'' | ''0x448'' | During a Guard action, what timing is used for the Initial Guard window. | This field uses the following enum: EQUIP_JUST_GUARD_TIMING_TYPE | | pad04_5 | ''dummy8'' | ''0x449'' | | This field is padding. | | paGaugeMax | ''u16'' | ''0x44a'' | The maximum value for the gauge. In points. | | | paRecoverGaugePoint | ''u16'' | ''0x44c'' | The value at which Pulse Armor can be used again after it has collapsed. | | | paGaugeRecoverPerSec | ''u16'' | ''0x44e'' | The number of gauge points restored every second. | | | paEmerGaugeRecoverPointPerSec | ''f32'' | ''0x450'' | The number of gauge points restored every second for Terminal Armor. | | | paGaugeRecoverDelayTimeSec | ''f32'' | ''0x454'' | The delay after gauge decreases after which gauge recovery begins. In seconds. | | | paGaugeRecoverEmerDelayTimeSec | ''f32'' | ''0x458'' | The delay after gauge decreases after which gauge recovery begins. In seconds. | | | consumeEN_Charging | ''s32'' | ''0x45c'' | The energy consumption per second of this weapon when charging a shot. | | | pad04_2 | ''dummy8'' | ''0x460'' | | This field is padding. | | scanAngle | ''u16'' | ''0x462'' | The angle to use when scanning. In degrees. | | | scanDist | ''f32'' | ''0x464'' | The distance to use when scanning. In metres. | | | scanTime | ''f32'' | ''0x468'' | The duration of a scan. In seconds. | | | scanType | ''u8'' | ''0x46c'' | The update behavior type when scanning. | This field uses the following enum: SCAN_TARGET_UPDATE_TYPE | | pad04_3 | ''dummy8'' | ''0x46d'' | | This field is padding. | | waitTimeForShoot | ''f32'' | ''0x470'' | The delay before a shot is fired, in seconds. For behaviors, the value is multiplied by 1/30 and used as the number of seconds. | | | waitTimeForChargeShoot | ''f32'' | ''0x474'' | The delay before a charged shot is fired, in seconds. For behaviors, the value is multiplied by 1/30 and used as the number of seconds. | | | paOpen_PaDecayCutRate | ''f32'' | ''0x478'' | The absorption rate to use upon the deployment of Pulse Armor. | | | paOpen_PerfStayTimeSec | ''f32'' | ''0x47c'' | The time to continue the deployment state after Pulse Armor usage. In seconds. | | | paOpen_PerfRecastTimeSec | ''f32'' | ''0x480'' | The time to before Pulse Armor use can occur again after a deployment. In seconds. | | | paOpen_PerfTimeSfxId | ''s32'' | ''0x484'' | The SFX ID used during the Pulse Armor Deployment duration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paOpen_PerfTimeSfxDmyId | ''s32'' | ''0x488'' | The dummy polygon ID to use for displaying the SFX used for Pulse Armor Deployment. | | | paOpen_PerfEndSfxId | ''s32'' | ''0x48c'' | The SFX ID used after the Pulse Armor Deployment duration. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paOpen_PerfEndSfxDmyId | ''s32'' | ''0x490'' | The dummy polygon ID to use for displaying the SFX used after the Pulse Armor Deployment duration. | | | paOpen_RecastSfxId | ''s32'' | ''0x494'' | The SFX ID used for the Pulse Armor Deployment recast. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | paOpen_RecastSfxDmyId | ''s32'' | ''0x498'' | The dummy polygon ID to use for the SFX used for the Pulse Armor Deployment recast. | | | pad04_4 | ''dummy8'' | ''0x49c'' | | This field is padding. | | paGaugeOpenSubPointPerSec | ''u16'' | ''0x4a0'' | The number of gauge points restored every second for Pulse Armor after deployment after reaching 0. | | | pad06 | ''dummy8'' | ''0x4a2'' | | This field is padding. | | bulletReloadType | ''u8'' | ''0x4a3'' | The type of bullet reloading this weapon uses. | This field uses the following enum: BULLET_RELOAD_TYPE | | guardImpactCutRatePercent | ''f32'' | ''0x4a4'' | The absorption to apply to damage of the specified type when this weapon is guarding. | | | bPaOpenGaugeRecoverDelay | ''u8'' | ''0x4a8'' | If ON, then the gauge recovery delay is applied after pulse armor is deployed. | This field is a boolean. | | pad07 | ''dummy8'' | ''0x4a9'' | | This field is padding. | | paOpenGaugeRecoverScale | ''f32'' | ''0x4ac'' | The speed multiplier to apply to gauge recovery during pulse armor deployment. | | | computed_f00 | ''f32'' | ''0x4b0'' | Value for menu display only. | | | computed_f01 | ''f32'' | ''0x4b4'' | Value for menu display only. | | | computed_f02 | ''f32'' | ''0x4b8'' | Value for menu display only. | | | computed_f03 | ''f32'' | ''0x4bc'' | Value for menu display only. | | | computed_f04 | ''f32'' | ''0x4c0'' | Value for menu display only. | | | computed_f05 | ''f32'' | ''0x4c4'' | Value for menu display only. | | | computed_f06 | ''f32'' | ''0x4c8'' | Value for menu display only. | | | computed_f07 | ''f32'' | ''0x4cc'' | Value for menu display only. | | | computed_f08 | ''f32'' | ''0x4d0'' | Value for menu display only. | | | computed_f09 | ''f32'' | ''0x4d4'' | Value for menu display only. | | | computed_f10 | ''f32'' | ''0x4d8'' | Value for menu display only. | | | computed_f11 | ''f32'' | ''0x4dc'' | Value for menu display only. | | | computed_f12 | ''f32'' | ''0x4e0'' | Value for menu display only. | | | computed_f13 | ''f32'' | ''0x4e4'' | Value for menu display only. | | | computed_f14 | ''f32'' | ''0x4e8'' | Value for menu display only. | | | computed_f15 | ''f32'' | ''0x4ec'' | Value for menu display only. | | | computed_f16 | ''f32'' | ''0x4f0'' | Value for menu display only. | | | computed_f17 | ''f32'' | ''0x4f4'' | Value for menu display only. | | | computed_f18 | ''f32'' | ''0x4f8'' | Value for menu display only. | | | computed_f19 | ''f32'' | ''0x4fc'' | Value for menu display only. | | | computed_f20 | ''f32'' | ''0x500'' | Value for menu display only. | | | computed_f21 | ''f32'' | ''0x504'' | Value for menu display only. | | | computed_f22 | ''f32'' | ''0x508'' | Value for menu display only. | | | computed_f23 | ''f32'' | ''0x50c'' | Value for menu display only. | | | computed_f24 | ''f32'' | ''0x510'' | Value for menu display only. | | | computed_f25 | ''f32'' | ''0x514'' | Value for menu display only. | | | computed_f26 | ''f32'' | ''0x518'' | Value for menu display only. | | | computed_f27 | ''f32'' | ''0x51c'' | Value for menu display only. | | | computed_f28 | ''f32'' | ''0x520'' | Value for menu display only. | | | computed_f29 | ''f32'' | ''0x524'' | Value for menu display only. | | | computed_f30 | ''f32'' | ''0x528'' | Value for menu display only. | | | computed_f_last | ''f32'' | ''0x52c'' | Value for menu display only. | | | HdPadRumble_Id | ''u8'' | ''0x530'' | The virbration ID to play when switching weapon hand. Specified value is for the left, +1 to value for the right. | This field uses the following enum: EQUIP_HD_RUMBLE_TYPE | | pad08 | ''dummy8'' | ''0x531'' | | This field is padding. | | physicalShield_guardImpactCutRatePercent | ''f32'' | ''0x534'' | The absorption to apply to damage of the specified type when this weapon performs a Guard. | | | physicalShield_justGuardImpactCutRatePercent | ''f32'' | ''0x538'' | The absorption to apply to damage of the specified type when this weapon performs an Initial Guard. | | | physicalShield_justGuardKeepTimeSec | ''f32'' | ''0x53c'' | The duration of the Initial Guard window. In seconds. | | | physicalShield_justGuardReloadTimeSec | ''f32'' | ''0x540'' | The cooldown before the Initial Guard window is active again after usage. In seconds. | | | shootRboundParamOffset | ''s32'' | ''0x544'' | The ID offset value to use when referencing recoil parameters. | | | pad09 | ''dummy8'' | ''0x548'' | | This field is padding. | | isNpacNoConsumeStorageBullet | ''u8'' | ''0x54c [0]'' | Prevent usage of ammunition if weapon is used by a NPC AC. | This field is a boolean. | | isPulseSpAtkGuard | ''u8'' | ''0x54c [1]'' | Determines if guards from this weapon are affected by pulse attacks. | This field is a boolean. | | isHeavyWeightAddAnim | ''u8'' | ''0x54c [2]'' | Is a heavyweight additive animation used for this weapon. Affects hand weapons only. | This field is a boolean. | | unk54c_3 | ''u8'' | ''0x54c [3]'' | | This field is a boolean. | | pad25 | ''dummy8'' | ''0x54c [4-7]'' | | This field is padding. | | pad_26 | ''dummy8'' | ''0x54d'' | | This field is padding. | | stayPa_Radius | ''f32'' | ''0x550'' | The radius of the Pulse Protection bubble. | | | stayPa_MaxHp | ''u32'' | ''0x554'' | The HP value of the Pulse Protection bubble. | | | stayPa_AddHpPerSec | ''f32'' | ''0x558'' | The recovery speed for the HP of the Pulse Protection bubble. In points per second. | | | stayPa_DefMaterialSfx | ''u16'' | ''0x55c'' | The particles used for impacts upon the Pulse Protection bubble. | This field uses the following enum: WEP_MATERIAL_DEF_SFX | | stayPa_DefMaterialSe | ''u16'' | ''0x55e'' | The sound used for impacts upon the Pulse Protection bubble. | This field uses the following enum: WEP_MATERIAL_DEF | | stayPa_LaunchSfxId | ''s32'' | ''0x560'' | The SFX ID to use when the Pulse Protection bubble is deploying. | | | stayPa_LaunchKeepSfxId | ''s32'' | ''0x564'' | The SFX ID to use when the Pulse Protection bubble is deployed. | | | stayPa_BreakSfxId | ''s32'' | ''0x568'' | The SFX ID to use when the Pulse Protection bubble is destroyed. | | | stayPa_ReleaseSfxId | ''s32'' | ''0x56c'' | The SFX ID to use when the Pulse Protection bubble is cancelled. | | | residualImpactSubRate_Guard | ''f32'' | ''0x570'' | The multiplier to apply to damage of the specified type when guarding. | | | backunitAjustHeight | ''f32'' | ''0x574'' | The amount of vertical adjustment to make for an equipped shoulder weapon. | | | physJustGuardCutRate | ''f32'' | ''0x578'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | magJustGuardCutRate | ''f32'' | ''0x57c'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | fireJustGuardCutRate | ''f32'' | ''0x580'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | thunJustGuardCutRate | ''f32'' | ''0x584'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | burnJustGuardResist | ''s8'' | ''0x588'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | stunJustGuardResist | ''s8'' | ''0x589'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | highPlasmaJustGuardResist | ''s8'' | ''0x58a'' | The absorption to apply to damage of the specified type when this weapon performs a Initial Guard. | | | pad_27 | ''dummy8'' | ''0x58b'' | | This field is padding. | | heat_SubValuePerSec | ''f32'' | ''0x58c'' | The speed at which heat buildup is reduced. In points per second. | | | heat_OverHeatSubValueScalePercent | ''f32'' | ''0x590'' | The percentage at which heat buildup is reduced if the weapon overheated. | | | heat_ShootDelay | ''f32'' | ''0x594'' | The delay after shooting before weapon heat can start being reduced. In seconds. | | | heat_OverHeatShootDelay | ''f32'' | ''0x598'' | The delay after shooting before weapon heat can start being reduced. In seconds. | | | heat_OverHeatEndPoint | ''f32'' | ''0x59c'' | The heat value at which overheating is cancelled. | | | refId | ''s32'' | ''0x5a0'' | Inherits fields from referenced weapon if set. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon]] | | menu_SrcBehaviorId | ''s16'' | ''0x5a4'' | The behavior judgment ID to use for this weapon's statistics. | | | menu_SrcGenerationAtkPower | ''u8'' | ''0x5a6'' | The source of the attack power stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkCountCondType | ''u8'' | ''0x5a7'' | The type of determination used for attack count for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_COUNT_COND_TYPE | | menu_SrcGenerationAtkCount | ''u8'' | ''0x5a8'' | The source of the attack count stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationIntervalChild | ''u8'' | ''0x5a9'' | The source of the attack interval stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SfxFakeShootCount | ''s16'' | ''0x5aa'' | The number of 'fake' shots used in the particle that represents the attack. | | | menu_SrcGenerationDirectHit | ''u8'' | ''0x5ac'' | The source of the direct hit correction stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationImpact | ''u8'' | ''0x5ad'' | The source of the impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationResidualImpact | ''u8'' | ''0x5ae'' | The source of the accumulative impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationPaInterference | ''u8'' | ''0x5af'' | The source of the pulse armor interference stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationHoming | ''u8'' | ''0x5b0'' | The source of the homing strength stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationExplosion | ''u8'' | ''0x5b1'' | The source of the blast radius stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationRicocheted | ''u8'' | ''0x5b2'' | The source of the ricochet distance stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationRange | ''u8'' | ''0x5b3'' | The source of the range limit stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_ShowConsumeBullet | ''u8'' | ''0x5b4'' | If ON, the ammunition consumption per shot is displayed. | This field is a boolean. | | menu_ShowAddHeat | ''u8'' | ''0x5b5'' | If ON, the heat addition per shot is displayed. | This field is a boolean. | | menu_AtkContTimeType | ''u8'' | ''0x5b6'' | The source for the attack duration type used for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_CONT_TIME_TYPE | | menu_SrcGenerationAtkContTime | ''u8'' | ''0x5b7'' | The source of the attack duration stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_MeleeComboCount | ''s8'' | ''0x5b8'' | The source of the number of attacks in a melee combo used for this weapon's statistics. | | | menu_AtkPowerCondType | ''u8'' | ''0x5b9'' | The source for the attack power judgement type used for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_POWER_COND_TYPE | | menu_SrcBehaviorId_Charge | ''s16'' | ''0x5ba'' | The behavior judgment ID to use for this weapon's statistics. | | | menu_SrcGenerationAtkPower_Charge | ''u8'' | ''0x5bc'' | The source of the attack power stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkCountCondType_Charge | ''u8'' | ''0x5bd'' | The type of determination used for attack count for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_COUNT_COND_TYPE | | menu_SrcGenerationAtkCount_Charge | ''u8'' | ''0x5be'' | The source of the attack count stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkPowerCondType_Charge | ''u8'' | ''0x5bf'' | The source for the attack power judgement type used for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_POWER_COND_TYPE | | menu_SfxFakeShootCount_Charge | ''s16'' | ''0x5c0'' | The number of 'fake' shots used in the particle that represents the attack. | | | menu_SrcGenerationDirectHit_Charge | ''u8'' | ''0x5c2'' | The source of the direct hit correction stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationImpact_Charge | ''u8'' | ''0x5c3'' | The source of the impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationResidualImpact_Charge | ''u8'' | ''0x5c4'' | The source of the accumulative impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationPaInterference_Charge | ''u8'' | ''0x5c5'' | The source of the pulse armor interference stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationHoming_Charge | ''u8'' | ''0x5c6'' | The source of the homing strength stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationExplosion_Charge | ''u8'' | ''0x5c7'' | The source of the blast radius stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationRicocheted_Charge | ''u8'' | ''0x5c8'' | The source of the ricochet distance stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationRange_Charge | ''u8'' | ''0x5c9'' | The source of the range limit stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_ShowConsumeBullet_Charge | ''u8'' | ''0x5ca'' | If ON, the ammunition consumption per shot is displayed. | This field is a boolean. | | menu_ShowAddHeat_Charge | ''u8'' | ''0x5cb'' | If ON, the heat addition per shot is displayed. | This field is a boolean. | | menu_AtkContTimeType_Charge | ''u8'' | ''0x5cc'' | The source for the attack duration type used for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_CONT_TIME_TYPE | | menu_SrcGenerationAtkContTime_Charge | ''u8'' | ''0x5cd'' | The source of the attack duration stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcChargeTime | ''u8'' | ''0x5ce'' | The source of the charge time stat used for this weapon's statistics. | This field uses the following enum: EQUIP_CHARGE_TIME_SRC_TYPE | | pad_31 | ''dummy8'' | ''0x5cf'' | | This field is padding. | | menu_SrcBehaviorId_Melee | ''s16'' | ''0x5d0'' | The behavior judgment ID to use melee attack for this weapon's statistics. | | | menu_ShowConsumeBullet_Melee | ''u8'' | ''0x5d2'' | If ON, the ammunition consumption per melee attack is displayed. | This field is a boolean. | | menu_ShowAddHeat_Melee | ''u8'' | ''0x5d3'' | If ON, the heat addition per melee attack is displayed. | This field is a boolean. | | menu_HelpMovieID | ''s32'' | ''0x5d4'' | Refers to the bink video filename in /Game/movie/ | | | isMakeCollisionPa | ''u8'' | ''0x5d8 [0]'' | If ON, the pulse armor sphere will generate collision. | This field is a boolean. | | menu_IntervalMulAtkPower | ''u8'' | ''0x5d8 [1]'' | If ON, the attack power stat is multiplied by the bullet interval count. | This field is a boolean. | | menu_KrswShoot | ''u8'' | ''0x5d8 [2]'' | If ON, this weapon is 2nd stage shot for the KARASAWA weapon. | This field is a boolean. | | menu_KrswShoot_Charge | ''u8'' | ''0x5d8 [3]'' | If ON, this weapon is 2nd stage shot for the KARASAWA weapon. | This field is a boolean. | | pad32 | ''dummy8'' | ''0x5d8 [4-7]'' | | This field is padding. | | pad_33 | ''dummy8'' | ''0x5d9'' | | This field is padding. | | menu_AtkPowSfxFakeShootCount | ''s16'' | ''0x5da'' | The number of fake shots used in the SFX to apply to attack power stat. | | | makeCollisionPaBaesDmypolyId | ''s32'' | ''0x5dc'' | The dummy polygon ID to use for generating the Pulse Armor spherical collision. -1 is master position. | | | makeCollisionPaOpenInitRadius | ''f32'' | ''0x5e0'' | The initial radius of the spherical collision upon generation. | | | MakeCollisionPaOpenRadius | ''f32'' | ''0x5e4'' | The final radius of the spherical collision after expansion. | | | menu_AtkPowSfxFakeShootCount_Charge | ''s16'' | ''0x5e8'' | The number of fake shots used in the SFX to apply to attack power stat. | | | menu_SrcGenerationAtkPower2 | ''u8'' | ''0x5ea'' | The source of the attack power stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkPowerCondType2 | ''u8'' | ''0x5eb'' | The type of determination used for attack count for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_COUNT_COND_TYPE | | menu_SrcGenerationImpact2 | ''u8'' | ''0x5ec'' | The source of the impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationResidualImpact2 | ''u8'' | ''0x5ed'' | The source of the accumulative impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkPowSfxFakeShootCount2 | ''s16'' | ''0x5ee'' | The number of fake shots used in the SFX to apply to attack power stat. | | | menu_SrcGenerationAtkPower_Charge2 | ''u8'' | ''0x5f0'' | The source of the attack power stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkPowerCondType_Charge2 | ''u8'' | ''0x5f1'' | The type of determination used for attack count for this weapon's statistics. | This field uses the following enum: EQUIP_ATK_COUNT_COND_TYPE | | menu_SrcGenerationImpact_Charge2 | ''u8'' | ''0x5f2'' | The source of the impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_SrcGenerationResidualImpact_Charge2 | ''u8'' | ''0x5f3'' | The source of the accumulative impact stat used for this weapon's statistics. | This field uses the following enum: EQUIP_GENERATION_TYPE | | menu_AtkPowSfxFakeShootCount_Charge2 | ''s16'' | ''0x5f4'' | The number of fake shots used in the SFX to apply to attack power stat. | | | menu_SrcBehaviorId2_StrongMelee | ''s16'' | ''0x5f6'' | The behavior judgment ID to use for this weapon's statistics. | | | pad_end02 | ''dummy8'' | ''0x5f8'' | | This field is padding. | ===== Enums ===== ==== TRIGGER_ACTION_TYPE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Single Attack | | | ''2'' | Continuous Attack | | | ''3'' | Guard | | | ''4'' | Melee Attack | | | ''5'' | Charge Melee Attack | | | ''6'' | Charge Shoot Attack | | | ''7'' | Fast Single Attack | | ==== WEAPON_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Dagger | | | ''1'' | Straight Sword | | | ''2'' | Thrusting Sword | | | ''3'' | Curved Sword | | | ''4'' | Axe | | | ''5'' | Hammer | | | ''6'' | Spear | | | ''7'' | Halberd | | | ''8'' | Spell Tool | | | ''9'' | Fist | | | ''10'' | Bow | | | ''11'' | Crossbow | | | ''12'' | Shield | | | ''13'' | Arrow | | | ''14'' | Bolt | | | ''15'' | Rifle | | | ''16'' | Shotgun | | | ''17'' | Machine Gun | | | ''18'' | Bazooka | | | ''19'' | Handgun | | | ''20'' | Suna | | | ''21'' | Cannon | | | ''22'' | Missile | | | ''23'' | Bayonet | | | ''24'' | Laser Rifle | | | ''25'' | Laser Cannon | | | ''26'' | Rocket | | | ''255'' | Disabled | | ==== EQUIP_MODEL_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Arms | | | ''2'' | Body | | | ''3'' | Face | | | ''4'' | Hair | | | ''5'' | Head | | | ''6'' | Legs | | | ''7'' | Weapon | | ==== EQUIP_MODEL_GENDER ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Unisex (A) | | | ''1'' | Male only (M) | | | ''2'' | Female only (F) | | | ''3'' | Male and Female | | | ''4'' | Unisex (M) | | | ''5'' | Enemy only (E) | | ==== EQUIP_MAKER_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Overseer | | | ''2'' | Rubicon Research Institute | | | ''3'' | PCA | | | ''4'' | ALLMIND | | | ''5'' | Rubiconist | | | ''6'' | RaD | | | ''7'' | Arquebus | | | ''8'' | Schneider | | | ''9'' | VCPL | | | ''10'' | Vesper | | | ''11'' | Balam | | | ''12'' | Dafeng | | | ''13'' | Redgun | | | ''14'' | Unused - 協商 | | | ''15'' | BAWS | | | ''16'' | Furlong | | | ''17'' | Takigawa Harmonics | | | ''18'' | Melinite | | | ''19'' | Elcano | | | ''20'' | Arquebus ADD | | | ''102'' | Unused - RRI(旧) | | | ''104'' | Unused - オルマイ(本性) | | ==== MENU_CHARGE_STATE_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Base Charge | | | ''100'' | Full Charge | | | ''110'' | Full Charge (Two-Stage) | | ==== TAE_MOTION_CATEGORIES ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''200'' | BURST RIFLE / LINEAR RIFLE | | | ''201'' | BURST ASSAULT RIFLE / ASSAULT RIFLE / HEAVY MACHINE GUN | | | ''202'' | BURST MACHINE GUN / MACHINE GUN | | | ''203'' | GATLING GUN | | | ''204'' | BAZOOKA | | | ''205'' | SHOTGUN | | | ''206'' | GRENADE LAUNCHER | | | ''207'' | NEEDLE GUN / BURST HANDGUN / BOMB LAUNCHER / STUN GUN | | | ''208'' | HANDGUN | | | ''209'' | MISSILE LAUNCHER / SIEGE MISSILE LAUNCHER | | | ''210'' | SPLIT MISSILE LAUNCHER / PULSE MISSILE LAUNCHER | | | ''211'' | LASER HANDGUN / CORAL RIFLE / LASER RIFLE / MULTI ENERGY RIFLE | | | ''212'' | PLASMA RIFLE / CORAL RIFLE | | | ''213'' | PULSE GUN | | | ''214'' | FLAMETHROWER | | | ''215'' | LASER SHOTGUN | | | ''250'' | LIGHT WAVE BLADE / CORAL OSCILLATOR | | | ''251'' | CORAL OSCILLATOR | | | ''252'' | PLASMA THROWER | | | ''253'' | PILE BUNKER | | | ''254'' | PULSE BLADE | | | ''255'' | LASER BLADE | | | ''256'' | LASER SLICER | | | ''257'' | LASER DAGGER | | | ''258'' | LASER LANCE | | | ''259'' | CHAINSAW | | | ''260'' | STUN BATON | | | ''261'' | EXPLOSIVE THROWER | | | ''262'' | FISTS | | ==== WEP_MATERIAL_ATK ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Standard | | | ''1'' | Kinetic | | | ''2'' | Energy | | | ''3'' | Explosive | | | ''4'' | Ice | | | ''5'' | Green | | | ''6'' | None | | | ''7'' | Dmy1 | | | ''8'' | Dmy2 | | | ''9'' | Dmy3 | | | ''10'' | Dmy4 | | | ''11'' | Coral | | | ''12'' | Assault Armor | | | ''20'' | Pulse | | | ''21'' | Laser | | | ''22'' | Plasma | | | ''255'' | None | | ==== WEP_MATERIAL_DEF ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''100'' | Shield: Kinetic | | | ''101'' | Shield: Strong Kinetic | | | ''102'' | Shield: Energy | | | ''103'' | Body: Kinetic | | | ''104'' | Body: Strong Kinetic | | | ''105'' | Body: Flesh | | | ''106'' | Body: Cloth | | | ''107'' | Shield: Plamsa | | | ''108'' | Pulse Armor: Large Energy - White Hit Ripple | | | ''109'' | Generator: Normal | | | ''110'' | Generator: Coral | | | ''111'' | Pulse Armor: Extra-Large Enemy - Coral Hit Ripple | | | ''112'' | Shield: Coral | | | ''254'' | Reserve 3 | | | ''255'' | Material 1 | | ==== ATKPARAM_SPATTR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Do not overwrite | | | ''1'' | None | | | ''2'' | Flame | | | ''3'' | Magic | | | ''4'' | Poison | | | ''5'' | Egg | | | ''6'' | Electric Shock | | | ''7'' | Petrification | | | ''8'' | Crystallization | | | ''255'' | Material 1 | | ==== DURABILITY_DIVERGENCE_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Right-hand only | | | ''2'' | Left-hand only | | | ''3'' | Two-hand only | | | ''4'' | Right and two-hand | | | ''5'' | Right-hand and left-hand | | | ''6'' | Left-hand and two-hand | | | ''7'' | Right-hand, left-hand and two-hand | | ==== WEP_BASE_CHANGE_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Normal | | | ''1'' | STR Correction | | | ''2'' | DEX Correction | | | ''3'' | STR/DEX Correction | | | ''4'' | Magic + INT Correction | | | ''5'' | MP Recovery | | | ''6'' | Flame | | | ''7'' | Flame + INT/FTH Correction | | | ''8'' | Lighting + FTH Correction | | | ''9'' | Dark | | | ''10'' | Dark + INT/FTH Correction | | | ''11'' | Poison | | | ''12'' | Blood | | | ''13'' | Performance enhancement + Correction Loss | | | ''14'' | Holy + Regeneration | | | ''15'' | Performance Weakening + HP Drain when Death | | | ''16'' | Special | | ==== WEP_MATERIAL_DEF_SFX ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''100'' | Shield: Kinetic | | | ''101'' | Shield: Strong Kinetic | | | ''102'' | Shield: Energy | | | ''103'' | Body: Kinetic | | | ''104'' | Body: Strong Kinetic | | | ''105'' | Body: Flesh | | | ''106'' | Shield: Energy - Initial Guard | | | ''107'' | Shield: Coral - Initial; Guard | | | ''108'' | Pulse Armor: Large Energy - White Hit Ripple | | | ''109'' | Generator: Normal | | | ''110'' | Generator: Coral | | | ''111'' | Pulse Armor: Extra-Large Enemy - Coral Hit Ripple | | | ''112'' | Shield: Coral | | | ''254'' | Reserve 3 | | | ''255'' | Material 1 | | ==== WEP_COLLIDABLE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Disabled | | | ''1'' | Enabled | | | ''2'' | Only during Weapon Sheathing | | ==== AUTO_REPLENISH_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Allow Automatic Replenishment: Default to Disabled | | | ''2'' | Allow Automatic Replenishment: Default to Enabled | | ==== WEAPON_DERIVATION_LEVEL_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Basic | | | ''1'' | Special | | ==== WEP_ENCHANT_SFX_SIZE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Small | | | ''2'' | Medium | | | ''3'' | Large | | | ''4'' | Special | | | ''5'' | Preliminary Slot 1 | | | ''6'' | Preliminary Slot 2 | | | ''7'' | Preliminary Slot 3 | | | ''8'' | Preliminary Slot 4 | | | ''9'' | Preliminary Slot 5 | | ==== SHOULDER_EQUIP_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Always Expanded | | | ''1'' | Stored in Shoulder Bay | | ==== REINFORCE_SHOP_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Weapon | | | ''2'' | Sorcery | | | ''3'' | Miracle | | | ''4'' | Pyromancy | | ==== LOOK_AT_DIR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Target | | | ''1'' | Top | | | ''2'' | Camera | | ==== BULLET_SHOOT_DIR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Dummy Polygon | | | ''1'' | Top | | | ''2'' | Dummy Polygon (Ignore Target) | | ==== ASSEMBLE_MENU_CATEGORY_WEAPON ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | ARM UNIT | | | ''2'' | BLADE | | | ''3'' | SHIELD | | | ''4'' | LEFT BACK UNIT | | | ''5'' | RIGHT BACK UNIT | | | ''6'' | CORE EXPANSION | | | ''7'' | ASSAULT DRIVE | | ==== WEAPON_RIGHT_POSE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Single/Double | | | ''1'' | Single Trigger only | | | ''2'' | Double Trigger only | | ==== WEAPON_LEFT_POSE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Built-in | | | ''1'' | Double Trigger only | | ==== FE_EQUIPPANEL_ICON_ID ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Handgun | | | ''2'' | Shotgun | | | ''3'' | Rifle | | | ''4'' | Bazooka | | | ''5'' | Sniper Rifle | | | ''6'' | Hand Missile | | | ''7'' | Melee Weapon | | | ''8'' | Shield | | | ''9'' | Missile | | | ''10'' | Cannon | | | ''11'' | Grenade | | | ''12'' | Smoke Grenade | | | ''13'' | Flare | | | ''14'' | Other | | ==== EQUIP_JUST_GUARD_TIMING_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Before the Initial Guard threshold | | | ''1'' | After the Initial Guard threshold | | ==== SCAN_TARGET_UPDATE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Constantly Updated | | | ''1'' | Only at Moment of Use | | ==== BULLET_RELOAD_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Cartridge | | | ''1'' | Direct Loading | | ==== EQUIP_HD_RUMBLE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Small | | | ''1'' | Large | | ==== EQUIP_GENERATION_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Parent | | | ''1'' | Child | | | ''2'' | Secondary Child | | | ''3'' | Tertiary Child | | | ''4'' | Previous Generation | | | ''255'' | None | | ==== EQUIP_ATK_COUNT_COND_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Number of Simultaneous Shots | | | ''2'' | Number of Consecutive Shots | | | ''3'' | Number of Locks | | | ''4'' | Maximum number of bullets generated at specified interval | | ==== EQUIP_ATK_CONT_TIME_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Slip | | | ''1'' | Irradiation | | ==== EQUIP_ATK_POWER_COND_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Attack Power only | | | ''1'' | Attack Power * Number of Simultaneous Shots | | | ''2'' | Attack Power * Max Number of Multi-Stage Hits | | | ''3'' | Attack Power * Number of Simultaneous Shots * Max Number of Multi-Stage Hits | | ==== EQUIP_CHARGE_TIME_SRC_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | 1st Stage | | | ''1'' | 2nd Stage | |