====== BoostParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | sfxId0 | ''s32'' | ''0x0'' | SFX 1 to play for counter boost | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId1 | ''s32'' | ''0x4'' | SFX 2 to play for counter boost | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | sfxId2 | ''s32'' | ''0x8'' | SFX 3 to play for counter boost | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | padding1 | ''dummy8'' | ''0xc'' | | This field is padding. | | dmyPolyId0 | ''s32'' | ''0x14'' | Dummy Polygon ID to use for playing counter boost SFX 1 | | | dmyPolyId1 | ''s32'' | ''0x18'' | Dummy Polygon ID to use for playing counter boost SFX 2 | | | dmyPolyId2 | ''s32'' | ''0x1c'' | Dummy Polygon ID to use for playing counter boost SFX 3 | | | padding2 | ''dummy8'' | ''0x20'' | | This field is padding. | | sfxScale | ''f32'' | ''0x28'' | Sfx size magnification: 1.0 as is, 0.5 to half | | | counterBoostActiveAngleDeg | ''u32'' | ''0x2c'' | The angle range in which counter boost is effective is 90, and it becomes effective when the inner product of the movement direction and dummy poly direction is 0 or more. In degrees. | | | boostDirLerpRate | ''f32'' | ''0x30'' | Interpolation rate of booster direction change during normal boost [Rate/Frame] | | | counterBoostDirLerpRate | ''f32'' | ''0x34'' | Interpolation rate of booster direction change during counter boost [Rate/Frame] | | | tailPadding | ''dummy8'' | ''0x38'' | | This field is padding. |