====== Armored Core VI - Reference Material ====== {searchform} ===== References ===== ^ Resource ^ Description ^ | [[ac6-refmat:character-list]] | A list of the characters in Armored Core VI. | | [[ac6-refmat:event-flag-list]] | A list of event flags used by Armored Core VI. | | [[ac6-refmat:particle-list]] | A list of FXR IDs used by Armored Core VI. | | [[ac6-refmat:map-name-list]] | A name list for map IDs and mission-specific maps in Armored Core VI. | | [[ac6-refmat:map-object-list]] | Dump of enemies, assets, etc in all maps | | [[ac6-refmat:part-list]] | A list of the parts in Armored Core VI. | ===== Game Parameters ===== These are contained within the ''gameparam.parambnd.dcx'' and the ''regulation.bin''. ^ Param ^ Description ^ | [[ac6-refmat:param:AccountParam]] | Determines the HUD display parameters above an enemy when targeted in-game. | | [[ac6-refmat:param:ActionButtonParam]] | Determines the parameters used for interactable prompts. | | [[ac6-refmat:param:AiSoundParam]] | Determines the AI response to a sound. Typically triggered along side the actual sound event. | | [[ac6-refmat:param:AnimMoveCorrectionParam]] | Determines the movement correction parameters for animations. | | [[ac6-refmat:param:ArchiveParam]] | Determines the parameters used to display Archive and Mail messages in-game. | | [[ac6-refmat:param:ArenaParam]] | Determines the parameters used for Arena missions. | | [[ac6-refmat:param:AssetEnvironmentGeometryParam]] | Determines the properties of assets. | | [[ac6-refmat:param:AssetMaterialSfxParam]] | Determines material particle parameters. | | [[ac6-refmat:param:AssetModelSfxParam]] | Determines model particle parameters. | | [[ac6-refmat:param:AssetTranscriptionParam]] | Determines the Super-LOD behavior for assets. | | [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. | | [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. | | [[ac6-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. | | [[ac6-refmat:param:AttachObj]] | Determines the attachment points for joints. | | [[ac6-refmat:param:AttackActionParam]] | Determines the behavior of an attack action. | | [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. | | [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. | | [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. | | [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. | | [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. | | [[ac6-refmat:param:BladeHomingParam]] | Determines the homing behavior of a melee blade attack. | | [[ac6-refmat:param:BonfireWarpParam]] | Determines bonfire parameters. Obsolete. | | [[ac6-refmat:param:BoostParam]] | Determines the particle parameters used for boosting. | | [[ac6-refmat:param:BudgetParam]] | Determines the memory budget limits for various asset groups. | | [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. | | [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. | | [[ac6-refmat:param:BulletShotgunParam]] | Determines the shot spread for a bullet. | | [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. | | [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. | | [[ac6-refmat:param:CartridgeBehaviorParam]] | Determines the ejection behavior of ejected bullet cartridges. | | [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. | | [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. | | [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. | | [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. | | [[ac6-refmat:param:ChrProxyPhysicsParam]] | Determines havok collision parameters for character. | | [[ac6-refmat:param:CompanyContributePointParam]] | | | [[ac6-refmat:param:CoolTimeParam]] | | | [[ac6-refmat:param:CutsceneGparamTimeParam]] | Determines GPARAM timezone parameters during a cutscene. | | [[ac6-refmat:param:CutsceneGparamWeatherParam]] | Determines GPARAM weather parameters during a cutscene. | | [[ac6-refmat:param:CutsceneMapIdParam]] | Determines playback parameters for a cutscene. | | [[ac6-refmat:param:CutsceneReplaceSfxParam]] | Determines particle replacement parameters for a cutscene. | | [[ac6-refmat:param:CutsceneTimezoneConvertParam]] | Determines the timezone conversion parameters for a cutscene. | | [[ac6-refmat:param:CylinderParam]] | Determines parameters related to joint capsules. | | [[ac6-refmat:param:DamageLevelConvParam]] | Determines the damage level after each conversion threshold is exceeded. This is linked to Attitude Stability. | | [[ac6-refmat:param:DamageLevelConvThresholdParam]] | Determines the damage level thresholds. This is linked to Attitude Stability. | | [[ac6-refmat:param:DecalParam]] | Determines the parameters that govern decals. | | [[ac6-refmat:param:DefaultKeyAssignParam]] | | | [[ac6-refmat:param:Depthline]] | | | [[ac6-refmat:param:DirectionCameraParam]] | | | [[ac6-refmat:param:EmblemPieceSpec]] | | | [[ac6-refmat:param:ENAutoRecoveryControlParam]] | | | [[ac6-refmat:param:EnemyCommonParam]] | Determines common parameters for enemies. | | [[ac6-refmat:param:EquipmentLineupParam]] | Determines the appearance of equipment in the shop menu. | | [[ac6-refmat:param:EquipmentMenuManageCategoryParam]] | | | [[ac6-refmat:param:EquipMtrlSetParam]] | Determines the material costs for various transactions. | | [[ac6-refmat:param:EquipParamAccessory]] | Determines the parameters of accessories. | | [[ac6-refmat:param:EquipParamBooster]] | Determines the parameters of booster parts. | | [[ac6-refmat:param:EquipParamFcs]] | Determines the parameters of fire control system parts. | | [[ac6-refmat:param:EquipParamGenerator]] | Determines the parameters of generator parts. | | [[ac6-refmat:param:EquipParamGoods]] | Determines the parameters of goods. | | [[ac6-refmat:param:EquipParamProtector]] | Determines the parameters of equipment. | | [[ac6-refmat:param:EquipParamWeapon]] | Determines the parameters of weapons. | | [[ac6-refmat:param:EquipParamWeapon_Npc]] | Determines the parameters of weapons. | | [[ac6-refmat:param:FeFreeDialogParam]] | Determines the display parameters to use for interface dialogue elements. | | [[ac6-refmat:param:FeTextEffectParam]] | Determines the display configuration for various interface text and video. | | [[ac6-refmat:param:FootIKParam]] | Determines to Havok parameters to use for foot inverse kinematics (IK). | | [[ac6-refmat:param:FootIKSetupParam]] | Determines to Havok parameters to use for foot inverse kinematics (IK) setup. | | [[ac6-refmat:param:FootSfxParam]] | Determines the particles that are supplied to various foot-related properties. | | [[ac6-refmat:param:GameAreaParam]] | Determines the soul and humanity drops given upon boss victories. | | [[ac6-refmat:param:GamePresenceParam]] | | | [[ac6-refmat:param:GameSystemParam]] | Determines various parameters related to game systems and the player. | | [[ac6-refmat:param:GarageCameraAnimParam]] | Determines the handling of garage camera animation. | | [[ac6-refmat:param:GarageCutsceneParam]] | Determines the handling of garage cutscenes. | | [[ac6-refmat:param:GeneratorTypeSfxIdRplace_PC]] | Determines the particles used for various thruster emissions. | | [[ac6-refmat:param:GraphicsParam]] | Determines the parameters used for various graphical settings. | | [[ac6-refmat:param:GrassLodRangeParam]] | Determines the parameters used for grass LOD ranges. | | [[ac6-refmat:param:GrassTypeParam]] | Dynamic instanced assets, combined with a flat or billboard texture. Used to generate scattered grass or other such arrangements without the need for manual placement. | | [[ac6-refmat:param:HandIKParam]] | Determines the handling for hand inverse kinematics. | | [[ac6-refmat:param:HitEffectSfxConceptParam]] | Determines the hit effect particles based on the incoming hit. | | [[ac6-refmat:param:HitEffectSfxParam]] | Determines the hit effect particles. | | [[ac6-refmat:param:HitMtrlParam]] | Determines the parameters applied upon hitting various materials. | | [[ac6-refmat:param:InteractiveSmokeParam]] | Determines the parameters for interactive smoke. | | [[ac6-refmat:param:ItemLotParam]] | Determines the contents of treasures and other item rewards. | | [[ac6-refmat:param:JigglerBaseParam]] | Determines the configuration of jiggle bones within FLVER models. | | [[ac6-refmat:param:JigglerBehaviorParam]] | Determines the rotational behavior of a jiggle bone. | | [[ac6-refmat:param:JigglerBehaviorSlideParam]] | Determines the movement behavior of a jiggle bone. | | [[ac6-refmat:param:JigglerBehaviorTargetBoneRateParam]] | Determines the target rate for a jiggle bone. | | [[ac6-refmat:param:JigglerBehaviorWorldFixParam]] | Determines the ground attach adjustment for a jiggle bone. | | [[ac6-refmat:param:JumpSpecifyAltParam]] | Determines the configurations for vertical ascent points in missions. | | [[ac6-refmat:param:KeyAssignDisplayParam]] | Determines the parameters relating the display of key assignments. | | [[ac6-refmat:param:KeyAssignMenuItemParam]] | Determines the parameters relating the display of key assignments. Obsolete? | | [[ac6-refmat:param:KnockBackParam]] | Determines the parameters relating to knockback. | | [[ac6-refmat:param:KnowledgeLoadScreenItemParam]] | Determines appearance of loading screens and the tips they show. | | [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. | | [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. | | [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. | | [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. | | [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. | | [[ac6-refmat:param:MailParam]] | Determines the parameters used to display Archive and Mail messages in-game. | | [[ac6-refmat:param:MapAreaParam]] | Determines the parameters that relate to map areas. | | [[ac6-refmat:param:MapDefaultInfoParam]] | Determines the parameters that relate to map info defaults. | | [[ac6-refmat:param:MapGimmickParam]] | Determines the parameters that relate to map gimmicks (i.e. catapults). | | [[ac6-refmat:param:MapPartsParam]] | Determines the parameters that relate to map parts. | | [[ac6-refmat:param:MaterialExParam]] | Determines the configuration of material parameters. | | [[ac6-refmat:param:MenuBehaviorParam]] | Determines the configuration of buttons in the main menu. | | [[ac6-refmat:param:MenuColorTableParam]] | Determines the coloring used for various interface elements. | | [[ac6-refmat:param:MenuErrorHandlingParam]] | Determines the error handling for actions in the menu. | | [[ac6-refmat:param:MenuFilter]] | Determines the configuration of screen effect filters. | | [[ac6-refmat:param:MenuInputGestureParam]] | Determines the input configuration for gestures. | | [[ac6-refmat:param:MenuOffscrRendParam]] | Determines the configuration of the camera when viewing menu elements. | | [[ac6-refmat:param:MenuParam]] | Determines the configuration of various parameters relating to the interface. | | [[ac6-refmat:param:MenuPartsModelRendParam]] | Determines parameters relating to the rendering of parts within menus. | | [[ac6-refmat:param:MenuPropertyLayoutParam]] | Determines layout parameters relating to menu elements. | | [[ac6-refmat:param:MenuPropertySpecParam]] | Determines the data sources for various menu elements. | | [[ac6-refmat:param:MenuValueTableParam]] | Determines parameters relating to menu values. | | [[ac6-refmat:param:MercenaryRankTable]] | Determines the configuration for LOGHUNT progress, which includes Hunter Class. | | [[ac6-refmat:param:MessageBoxParam]] | Determines the configuration for message boxes. | | [[ac6-refmat:param:MiniAreaParam]] | Determines the configuration for mini-areas. Never used. | | [[ac6-refmat:param:MissionParam]] | Determines the configuration for missions. | | [[ac6-refmat:param:MissionSystemMsgAnswerParam]] | Determines the parameters for mission reactions. | | [[ac6-refmat:param:MissionSystemMsgCommonParam]] | Determines the parameters for player state reactions. | | [[ac6-refmat:param:MovementAcTypeParam]] | Determines the movement parameters based on AC type. | | [[ac6-refmat:param:MovementEnemyTypeParam]] | | | [[ac6-refmat:param:MovementFlyEnemyParam]] | | | [[ac6-refmat:param:MovementRideObjParam]] | | | [[ac6-refmat:param:MultiPlayCorrectionParam]] | | | [[ac6-refmat:param:NamePlateParam]] | | | [[ac6-refmat:param:NetworkMsgParam]] | | | [[ac6-refmat:param:NetworkParam]] | | | [[ac6-refmat:param:NpcAiActionParam]] | Associated with the NPC_ATK enum used in AI lua scripts. | | [[ac6-refmat:param:NpcArenaGameEffectParam]] | | | [[ac6-refmat:param:NpcEquipPartsParam]] | | | [[ac6-refmat:param:NpcMaterialParam]] | | | [[ac6-refmat:param:NpcParam]] | Defines the stats for a given enemy or group of enemies. Does not determine model or location. Stats are often affected greatly by attached SpEffects. | | [[ac6-refmat:param:NpcPartsParam]] | | | [[ac6-refmat:param:NpcSystemMsgParam]] | | | [[ac6-refmat:param:NpcThinkParam]] | | | [[ac6-refmat:param:NpcTransformParam]] | | | [[ac6-refmat:param:ObjActParam]] | Determines the configuration of ObjAct instances. | | [[ac6-refmat:param:OsReinforce]] | | | [[ac6-refmat:param:OsReinforcePoint]] | | | [[ac6-refmat:param:PadRumble]] | | | [[ac6-refmat:param:PartsBreakLotteryParam]] | | | [[ac6-refmat:param:PartsBreakParam]] | | | [[ac6-refmat:param:PartsDrawParam]] | | | [[ac6-refmat:param:PartsTokenParam]] | Determines the configuration of a combat log dropped by an enemy. Linked via the PartTokenParamID field within an Enemy part in a MSB. | | [[ac6-refmat:param:PathFindCostParam]] | | | [[ac6-refmat:param:PhantomParam]] | | | [[ac6-refmat:param:PlayerCamouflagePattern]] | Defines the Pattern options for Armored Cores. Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. | | [[ac6-refmat:param:PlayerColoringPresetParam]] | | | [[ac6-refmat:param:PlayerMaterialPresetParam]] | Defines the Material options for Armored Cores. Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. | | [[ac6-refmat:param:PlayerWeatheringTexPresetParam]] | Defines the Weathering options for Armored Cores. Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. | | [[ac6-refmat:param:PlayRegionParam]] | | | [[ac6-refmat:param:PresetEmblemSpec]] | | | [[ac6-refmat:param:RagdollParam]] | | | [[ac6-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. Unused in AC6. | | [[ac6-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) | | [[ac6-refmat:param:ReTargetAnimSetParam]] | | | [[ac6-refmat:param:RigidBodyParam]] | | | [[ac6-refmat:param:RoleParam]] | | | [[ac6-refmat:param:RuntimeSoundExpressionParam]] | | | [[ac6-refmat:param:RuntimeSoundGlobalParam]] | | | [[ac6-refmat:param:RuntimeSoundParam]] | | | [[ac6-refmat:param:SeMaterialConvertParam]] | | | [[ac6-refmat:param:SfxModelParam]] | | | [[ac6-refmat:param:ShieldParam]] | | | [[ac6-refmat:param:ShootReboundParam]] | | | [[ac6-refmat:param:ShopLineupParam]] | | | [[ac6-refmat:param:SkydomeAssetParam]] | | | [[ac6-refmat:param:SoundAutoReverbEvaluationDistParam]] | | | [[ac6-refmat:param:SoundAutoReverbSelectParam]] | | | [[ac6-refmat:param:SoundCutsceneParam]] | | | [[ac6-refmat:param:SoundIDSpatialSetting]] | | | [[ac6-refmat:param:SoundParam]] | | | [[ac6-refmat:param:SoundVoiceBankLoad]] | | | [[ac6-refmat:param:SpEffectParam]] | | | [[ac6-refmat:param:SpEffectVfxParam]] | | | [[ac6-refmat:param:SubWindowCamParam]] | | | [[ac6-refmat:param:TalkParam]] | | | [[ac6-refmat:param:TankArmourParam]] | | | [[ac6-refmat:param:TankBaseParam]] | | | [[ac6-refmat:param:TankWheelModelParam]] | | | [[ac6-refmat:param:TankWheelParam]] | | | [[ac6-refmat:param:TentativePlayerParam]] | | | [[ac6-refmat:param:ThrowParam]] | | | [[ac6-refmat:param:ThrustersLocomotionParam_PC]] | | | [[ac6-refmat:param:ThrustersParam_NPC]] | | | [[ac6-refmat:param:ThrustersParam_PC]] | | | [[ac6-refmat:param:ThrustersSfxIdParam]] | Determines the particles used for various thruster emissions. | | [[ac6-refmat:param:TutorialActJudgeParam]] | | | [[ac6-refmat:param:TutorialParam]] | | | [[ac6-refmat:param:UnlockParam]] | | | [[ac6-refmat:param:WepAbsorpPosParam]] | | | [[ac6-refmat:param:WetAspectParam]] | | | [[ac6-refmat:param:WhiteSignCoolTimeParam]] | | | [[ac6-refmat:param:WorldMapLegacyConvParam]] | | | [[ac6-refmat:param:WwiseValueToStrParam]] | | | [[ac6-refmat:param:Zoomblur]] | | ===== Event Parameters ===== These are contained within the ''eventparam.parambnd.dcx''. ^ Param ^ Description ^ | [[ac6-refmat:param:EFID_common]] | Determines the parameters for event flags. | ===== Graphical Parameters ===== These are contained within the ''graphicsconfig.parambnd.dcx''. ^ Param ^ Description ^ | [[ac6-refmat:param:GraphicsConfig]] | Determines the default graphics configuration levels. | | [[ac6-refmat:param:GraphicsConfig_AAQuality]] | Determines the parameters of each anti-aliasing quality level. | | [[ac6-refmat:param:GraphicsConfig_DecalQuality]] | Determines the parameters of each decal quality level. | | [[ac6-refmat:param:GraphicsConfig_DOFQuality]] | Determines the parameters of each depth of field quality level. | | [[ac6-refmat:param:GraphicsConfig_EffectQuality]] | Determines the parameters of each particle quality level. | | [[ac6-refmat:param:GraphicsConfig_LightingQuality]] | Determines the parameters of each lighting quality level. | | [[ac6-refmat:param:GraphicsConfig_MotionBlurQuality]] | Determines the parameters of each motion blur quality level. | | [[ac6-refmat:param:GraphicsConfig_RaytracingQuality]] | Determines the parameters of each motion blur quality level. | | [[ac6-refmat:param:GraphicsConfig_ReflectionQuality]] | Determines the parameters of each reflection quality level. | | [[ac6-refmat:param:GraphicsConfig_ShaderQuality]] | Determines the parameters of each shader quality level. | | [[ac6-refmat:param:GraphicsConfig_ShadowQuality]] | Determines the parameters of each shadow quality level. | | [[ac6-refmat:param:GraphicsConfig_SSAOQuality]] | Determines the parameters of each screen space ambient occlusion quality level. | | [[ac6-refmat:param:GraphicsConfig_TextureFilterQuality]] | Determines the parameters of each texture filter quality level. | | [[ac6-refmat:param:GraphicsConfig_VolumetricEffectQuality]] | Determines the parameters of each volumetric particle quality level. | | [[ac6-refmat:param:GraphicsConfig_WaterQuality]] | Determines the parameters of each water quality level. | ===== System Parameters ===== These are contained within the ''systemparam.parambnd.dcx''. ^ Param ^ Description ^ | [[ac6-refmat:param:CameraFadeParam]] | Determines parameters for camera fading. |