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tutorial:sdt-adding-a-new-icon [2025/03/09 00:02] admintutorial:sdt-adding-a-new-icon [2025/03/09 00:16] (current) admin
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-====== Adding a New Icon ======+====== Adding a New Icon (SDT) ======
 Authors: Vawser Authors: Vawser
  
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   - Change the ''y'' attribute to ''2048''   - Change the ''y'' attribute to ''2048''
   - Repack the ''01_common.sblytbnd.dcx'' file.   - Repack the ''01_common.sblytbnd.dcx'' file.
 +
 +==== Image ==== 
 +=== General ===
 +Edit the icon file found within the ''01_common.tpf.dcx'' file.
 +
 +=== Specifics ===
 +  - Unpack the ''01_common.tpf.dcx'' file.
 +  - Open the ''SB_Icon.dds'' file (with Photoshop or other image editoring software).
 +  - The icon has been placed a placed at x-coordinate 0 and y-coordinate 2048, covering the x-coordinate space to 256, and the y-coordinate space to 2304. Create your new icon within that square.
 +  - Save the ''SB_Icon.dds'' file.
 +  - Repack the ''01_common.tpf.dcx'' file.
  
 ==== Interface ==== ==== Interface ====
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 You need to edit the following ''GFX'' files: You need to edit the following ''GFX'' files:
   - ''01_000_FE.gfx''   - ''01_000_FE.gfx''
 +  - ''01_000_FE_Stadia.gfx'' (can be skipped)
 +  - ''01_012_itemquantityselect.gfx''
 +  - ''01_990_Trial_FE.gfx'' (can be skipped)
 +  - ''02_200_mainmenu.gfx''
 +  - ''02_202_equipweaponselect.gfx''
 +  - ''02_205_bossselect.gfx''
 +  - ''02_206_costumeselect.gfx''
 +  - ''02_207_bossselect_multi.gfx''
 +  - ''02_280_getitem.gfx''
 +  - ''02_281_getitem_middle.gfx''
 +  - ''02_282_getitem_high.gfx''
 +  - ''02_284_getitem_event.gfx''
 +  - ''02_991_Trial_MainMenu.gfx'' (can be skipped)
 +  - ''03_001_shop.gfx''
 +  - ''03_202_bonfire.gfx''
 +  - ''03_204_upgrade.gfx''
 +  - ''03_206_skill.gfx''
  
 You should use the batch scripts as found in [[tutorial:ffdec-tutorial]], they will let you quickly decompile the ''GFX'' files into ''XML'', and vice versa. You should use the batch scripts as found in [[tutorial:ffdec-tutorial]], they will let you quickly decompile the ''GFX'' files into ''XML'', and vice versa.
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   - Duplicate both the ''RemoveObject2Tag'' and the ''PlaceObject3Tag'' section, placing them above the ''ShowFrameTag'' that precedes the found ''PlaceObject3Tag'' section.   - Duplicate both the ''RemoveObject2Tag'' and the ''PlaceObject3Tag'' section, placing them above the ''ShowFrameTag'' that precedes the found ''PlaceObject3Tag'' section.
   - Change the ''characterId'' in the duplicated ''PlaceObject3Tag'' to your new ''characterID''.   - Change the ''characterId'' in the duplicated ''PlaceObject3Tag'' to your new ''characterID''.
 +
 +== Save ===
 +  - Convert the ''01_000_FE.xml'' back to ''01_000_FE.gfx''.
  
 ===== Source ===== ===== Source =====
 [[https://www.youtube.com/watch?v=hAOD9TTw1mU|View Youtube Video]] [[https://www.youtube.com/watch?v=hAOD9TTw1mU|View Youtube Video]]
tutorial/sdt-adding-a-new-icon.1741478569.txt.gz · Last modified: by admin