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| tutorial:dds-export-settings [2026/10/24 14:35] – created, first draft jenovavirus | tutorial:dds-export-settings [2026/10/24 15:24] (current) – added more info jenovavirus | ||
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| === DS1 === | === DS1 === | ||
| - | + | ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | |
| - | + | | menu | Color + Alpha | BC3 Linear (DXT5) | None | | |
| - | ^ Game section | + | |
| - | | menu | Color | BC3 Linear (DXT5) | None | | + | |
| | parts | Color | BC1 Linear (DXT1) | None | | | parts | Color | BC1 Linear (DXT1) | None | | ||
| - | | mapped icons | Color | - | None | | + | | sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) |
| - | | single icons | Color | - | None | | + | |
| - | | sfx | Color | RGB DXT1 | None | | + | |
| - | | emissive textures | + | |
| === DS1R === | === DS1R === | ||
| + | ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | ||
| + | | menu | Color + Alpha| BC3 Linear (DXT5) | None | | ||
| + | | parts | Color | BC1 Linear (DXT1) | None | | ||
| + | | sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) | None | | ||
| === DS2 === | === DS2 === | ||
| + | ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | ||
| + | | menu | Color + Alpha| BC3 8bpp (Linear) | None | | ||
| + | | parts | Color | ? | None | | ||
| + | | sfx | Color + Alpha | ? | None | | ||
| === DS3 === | === DS3 === | ||
| + | ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | ||
| + | | menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None | | ||
| + | | parts | Color | BC1 (sRGB, DX10+) | None | | ||
| + | | sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | ||
| + | | emissive textures | ||
| === ER === | === ER === | ||
| + | ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | ||
| + | | menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None | | ||
| + | | parts | Color | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | ||
| + | | sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | ||
| + | | emissive textures | ||