Site Tools


ds1r-refmat:texture-maps

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ds1r-refmat:texture-maps [2025/12/13 04:49] – created greatgramcrackerds1r-refmat:texture-maps [2025/12/13 04:57] (current) – [Detail Bumpmap] greatgramcracker
Line 1: Line 1:
 +====== Texture Map Types ======
 +
 This page describes the different kind of texture maps found in Dark Souls Remastered, their naming conventions, and what their color data represents. This page describes the different kind of texture maps found in Dark Souls Remastered, their naming conventions, and what their color data represents.
  
Line 48: Line 50:
   * **Material Naming:** DetB, sometimes nothing (example: M[DSB]___DetB__   * **Material Naming:** DetB, sometimes nothing (example: M[DSB]___DetB__
   * **Color Channels:**   * **Color Channels:**
-    * **R:** The X Component of the normal vector (-1 to +1 packed into 0 to 1 range) +    * **R:** The X Component of the normal vector added to the base normal vector (-1 to +1 packed into 0 to 1 range) 
-    * **G**: The Y Component of the normal vector (-1 to +1 packed into 0 to 1 range)+    * **G**: The Y Component of the normal vector added to the base normal vecto (-1 to +1 packed into 0 to 1 range)
     * **B**: Unused     * **B**: Unused
     * **A:** Unused     * **A:** Unused
ds1r-refmat/texture-maps.1765601361.txt.gz · Last modified: by greatgramcracker