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ds1-refmat:main [2025/02/26 00:15] adminds1-refmat:main [2025/02/27 19:14] (current) admin
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 ===== References ===== ===== References =====
- +^ Resource ^ Description ^
-===== Game Parameters ===== +
-These are contained within the ''GameParam.parambnd'' file.+
 | [[ds1-refmat:character-list]] | A list of the characters in Dark Souls. | | [[ds1-refmat:character-list]] | A list of the characters in Dark Souls. |
 | [[ds1-refmat:event-flag-list]] | A list of event flags used by Dark Souls. | | [[ds1-refmat:event-flag-list]] | A list of event flags used by Dark Souls. |
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 | [[ds1-refmat:part-list]] | A list of parts in Dark Souls. | | [[ds1-refmat:part-list]] | A list of parts in Dark Souls. |
 | [[ds1-refmat:animation-list]] | A list of animation IDs in Dark Souls. | | [[ds1-refmat:animation-list]] | A list of animation IDs in Dark Souls. |
 +| [[ds1-refmat:cutscene-list]] | A list of cutscenes in Dark Souls. |
 | [[ds1-refmat:attack-animation-schema]] | Overview of how attack animations are laid out in TAE files. | | [[ds1-refmat:attack-animation-schema]] | Overview of how attack animations are laid out in TAE files. |
 | [[ds1-refmat:boss-info]] | List of boss defeated flags and entity IDs | | [[ds1-refmat:boss-info]] | List of boss defeated flags and entity IDs |
 | [[ds1-refmat:object-list]] | List of object ids. | | [[ds1-refmat:object-list]] | List of object ids. |
 +| [[ds1-refmat:sound-list]] | List of sound ids. |
 +| [[ds1-refmat:character-states-list]] | List of character states. |
 +| [[ds1-refmat:speffect-state-info-list]] | List of SpEffect state infos. |
 | [[ds1-refmat:emevd-commands]] | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) | | [[ds1-refmat:emevd-commands]] | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) |
 | [[ds1-refmat:fogwall-ids]] | Object IDs and matching FFX IDs and locations for each fog wall object in Dark Souls (both versions).  | [[ds1-refmat:fogwall-ids]] | Object IDs and matching FFX IDs and locations for each fog wall object in Dark Souls (both versions). 
 | [[ds1-refmat:loading-screen-items]] | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. | | [[ds1-refmat:loading-screen-items]] | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. |
 +| [[ds1-refmat:area-scaling-speffects]] | Info about vanilla special effects used to modify enemy stats. 
 +| [[ds1-refmat:stun-and-damage-level-info]] | Info on special effect dmgLv, attack param damageLv, and associated animations. |
 +| [[ds1-refmat:teamtype-target-info]] | Info regarding TeamType targets. |
 +| [[ds1-refmat:unused-vfx-list]] | List of unused SpEffectVfxParam IDs. |
 +| [[ds1-refmat:vanilla-calccorrectgraph]] | Info on vanilla DS1 calcCorrectGraphs. |
 +| [[ds1-refmat:vanilla-shops]] | Info on vanilla DS1 shops. |
 +| [[ds1-refmat:weapon-infusion-modifier-values]] | A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values. |
 +| [[ds1-refmat:wepmotioncategory-list]] | Descriptions of values that govern the animations used when wielding different weapons in DS1. |
  
 +
 +===== Game Parameters =====
 +These are contained within the ''GameParam.parambnd'' file.
 ^ Param ^ Description ^ ^ Param ^ Description ^
-| [[ds1-refmat:param:AIStandardInfoBank]] | | +| [[ds1-refmat:param:AIStandardInfoBank]] | Determines the parameters for enemy AI. 
-| [[ds1-refmat:param:AtkParam_Npc]] | | +| [[ds1-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. 
-| [[ds1-refmat:param:AtkParam_Pc]] | | +| [[ds1-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. 
-| [[ds1-refmat:param:BehaviorParam]] | +| [[ds1-refmat:param:Bullet]] | Determines the parameters of projectiles. 
-| [[ds1-refmat:param:BehaviorParam_PC]] | +| [[ds1-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. 
-| [[ds1-refmat:param:Bullet]] | | +| [[ds1-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. 
-| [[ds1-refmat:param:CalcCorrectGraph]] | | +| [[ds1-refmat:param:CoolTimeParam]] |  
-| [[ds1-refmat:param:CharaInitParam]] | | +| [[ds1-refmat:param:EnemyBehaviorBank]] | Determines the parameters for enemy behavior and collision. 
-| [[ds1-refmat:param:CoolTimeParam]] | | +| [[ds1-refmat:param:EquipMtrlSetParam]] | Determines the material costs for various transactions. 
-| [[ds1-refmat:param:DofBank]] | | +| [[ds1-refmat:param:EquipParamAccessory]] | Determines the parameters of accessories. 
-| [[ds1-refmat:param:EnvLightTexBank]] | | +| [[ds1-refmat:param:EquipParamGoods]] | Determines the parameters of goods. 
-| [[ds1-refmat:param:FogBank]] | | +| [[ds1-refmat:param:EquipParamProtector]] | Determines the parameters of equipment. 
-| [[ds1-refmat:param:LensFlareBank]] | | +| [[ds1-refmat:param:EquipParamWeapon]] | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. 
-| [[ds1-refmat:param:LensFlareExBank]] | | +| [[ds1-refmat:param:FaceGenParam]] | Determines the configuration of NPC faces. 
-| [[ds1-refmat:param:LightBank]] | | +| [[ds1-refmat:param:GameAreaParam]] | Determines the soul and humanity drops given upon boss victories. 
-| [[ds1-refmat:param:LightScatteringBank]] | | +| [[ds1-refmat:param:HitMtrlParam]] | Determines the parameters applied upon hitting various materials. 
-| [[ds1-refmat:param:LodBank]] | | +| [[ds1-refmat:param:ItemLotParam]] | Determines the contents of treasures and other item rewards. 
-| [[ds1-refmat:param:PointLightBank]] | | +| [[ds1-refmat:param:KnockBackParam]] | Determines the parameters relating to knockback. 
-| [[ds1-refmat:param:ShadowBank]] | | +| [[ds1-refmat:param:LockCamParam]] | Determines the parameters relating to the player cameras. 
-| [[ds1-refmat:param:ToneMapBank]] | | +| [[ds1-refmat:param:Magic]] | Determines the configuraiton of magic spells. 
-| [[ds1-refmat:param:EnemyBehaviorBank]] | | +| [[ds1-refmat:param:MenuColorTableParam]] | Determines the coloring used for various interface elements. 
-| [[ds1-refmat:param:EquipMtrlSetParam]] | | +| [[ds1-refmat:param:MoveParam]] | Determines the parameters for movement. 
-| [[ds1-refmat:param:EquipParamAccessory]] | | +| [[ds1-refmat:param:NpcParam]] | Determines the parameters for enemy characters. 
-| [[ds1-refmat:param:EquipParamGoods]] | | +| [[ds1-refmat:param:NpcThinkParam]] | Determines the parameters for enemy AI. 
-| [[ds1-refmat:param:EquipParamProtector]] | | +| [[ds1-refmat:param:ObjActParam]] | Determines the parameters for interactions. 
-| [[ds1-refmat:param:EquipParamWeapon]] | | +| [[ds1-refmat:param:ObjectParam]] | Determines the parameters for objects. 
-| [[ds1-refmat:param:FaceGenParam]] | | +| [[ds1-refmat:param:QwcChange]] | Determines the parameters for world tendency changes. 
-| [[ds1-refmat:param:GameAreaParam]] | | +| [[ds1-refmat:param:QwcJudge]] | Determines the parameters for world tendency effects. 
-| [[ds1-refmat:param:HitMtrlParam]] | | +| [[ds1-refmat:param:RagdollParam]] | Determines the parameters for ragdolls. 
-| [[ds1-refmat:param:ItemLotParam]] | | +| [[ds1-refmat:param:ReinforceParamProtector]] | Determines the parameters for reinforcing armor. 
-| [[ds1-refmat:param:KnockBackParam]] | | +| [[ds1-refmat:param:ReinforceParamWeapon]] | Determines the parameters for reinforcing weapons. 
-| [[ds1-refmat:param:LockCamParam]] | | +| [[ds1-refmat:param:ShopLineupParam]] | Determines the parameters for shops. 
-| [[ds1-refmat:param:Magic]] | | +| [[ds1-refmat:param:SkeletonParam]] | Determines the parameters for character skeleton and foot inverse kinematics . 
-| [[ds1-refmat:param:MenuColorTableParam]] | | +| [[ds1-refmat:param:SpEffectParam]] | Determines the parameters for special effects. 
-| [[ds1-refmat:param:MoveParam]] | | +| [[ds1-refmat:param:SpEffectVfxParam]] | Determines the parameters for particles triggered via SpEffect. 
-| [[ds1-refmat:param:NpcParam]] | | +| [[ds1-refmat:param:TalkParam]] | Determines the parameters for character dialogues. 
-| [[ds1-refmat:param:NpcThinkParam]] | | +| [[ds1-refmat:param:ThrowParam]] | Determines the parameters for throws. 
-| [[ds1-refmat:param:ObjActParam]] | | +| [[ds1-refmat:param:WhiteCoolTimeParam]] | Determines the parameters for friendly phantoms. | 
-| [[ds1-refmat:param:ObjectParam]] | | + 
-| [[ds1-refmat:param:QwcChange]] | | +===== Graphical Parameters ===== 
-| [[ds1-refmat:param:QwcJudge]] | | +^ Param ^ Description ^ 
-| [[ds1-refmat:param:RagdollParam]] | | +These are contained within the ''GameParam.parambnd'' file. 
-| [[ds1-refmat:param:ReinforceParamProtector]] | | +| [[ds1-refmat:param:DofBank]] | Determines the parameters for depth of field assignments. 
-| [[ds1-refmat:param:ReinforceParamWeapon]] | | +| [[ds1-refmat:param:EnvLightTexBank]] | Determines the parameters for environmental lighting textures. 
-| [[ds1-refmat:param:ShopLineupParam]] | | +| [[ds1-refmat:param:FogBank]] | Determines the parameters for fog volumes. 
-| [[ds1-refmat:param:SkeletonParam]] | | +| [[ds1-refmat:param:LensFlareBank]] | Determines the parameters for lens flares. 
-| [[ds1-refmat:param:SpEffectParam]] | | +| [[ds1-refmat:param:LensFlareExBank]] | Determines the parameters for lens flares. 
-| [[ds1-refmat:param:SpEffectVfxParam]] | | +| [[ds1-refmat:param:LightBank]] | Determines the parameters for light maps. 
-| [[ds1-refmat:param:TalkParam]] | | +| [[ds1-refmat:param:LightScatteringBank]] | Determines the parameters for light scattering. 
-| [[ds1-refmat:param:ThrowParam]] | | +| [[ds1-refmat:param:LodBank]] | Determines the parameters for levels of detail. 
-| [[ds1-refmat:param:WhiteCoolTimeParam]] | |+| [[ds1-refmat:param:PointLightBank]] | Determines the parameters for point lights. 
 +| [[ds1-refmat:param:ShadowBank]] | Determines the parameters for shadow maps. 
 +| [[ds1-refmat:param:ToneMapBank]] | Determines the parameters for tone maps. | 
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