Site Tools


bb-refmat:main

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
bb-refmat:main [2025/02/25 23:01] adminbb-refmat:main [2025/02/25 23:43] (current) admin
Line 3: Line 3:
  
 ===== References ===== ===== References =====
 +^ Resource ^ Description ^
 | [[bb-refmat:character-list]] | A list of the characters in Bloodborne. | | [[bb-refmat:character-list]] | A list of the characters in Bloodborne. |
 | [[bb-refmat:event-flag-list]] | A list of event flags used by Bloodborne. | | [[bb-refmat:event-flag-list]] | A list of event flags used by Bloodborne. |
Line 15: Line 16:
  
 ^ Param ^ Description ^ ^ Param ^ Description ^
-| [[XXX-refmat:param:ActionButtonParam]] | Prompts near bonfires, ladders, etc. | +| [[bb-refmat:param:ActionButtonParam]] | Prompts near bonfires, ladders, etc. | 
-| [[XXX-refmat:param:AiSoundParam]] | How AIs react to sound | +| [[bb-refmat:param:AiSoundParam]] | How AIs react to sound | 
-| [[XXX-refmat:param:AtkParam_Npc]] | Character attack data | +| [[bb-refmat:param:AtkParam]] | Character attack data | 
-| [[XXX-refmat:param:AtkParam_Pc]] | Character attack data | +| [[bb-refmat:param:BehaviorParam]] | Behavior data for character attacks | 
-| [[XXX-refmat:param:BehaviorParam]] | Behavior data for character attacks | +| [[bb-refmat:param:Bullet]] | Projectile data | 
-| [[XXX-refmat:param:BehaviorParam_PC]] | Behavior data for character attacks | +| [[bb-refmat:param:CalcCorrectGraph]] | Provides growth functions for various mechanics. Handles all stat scaling. | 
-| [[XXX-refmat:param:Bullet]] | Projectile data | +| [[bb-refmat:param:CharaInitParam]] | Player NPC data | 
-| [[XXX-refmat:param:CalcCorrectGraph]] | Provides growth functions for various mechanics. Handles all stat scaling. | +| [[bb-refmat:param:CharMakeMenuListItemParam]] | List data for the Character Make Menu | 
-| [[XXX-refmat:param:CharaInitParam]] | Player NPC data | +| [[bb-refmat:param:CharMakeMenuTopParam]] | Layout Data for the Character Make Menu | 
-| [[XXX-refmat:param:CharMakeMenuListItemParam]] | List data for the Character Make Menu | +| [[bb-refmat:param:DecalParam]] | Decal data - Used for blood splatter, arrow holes, etc | 
-| [[XXX-refmat:param:CharMakeMenuTopParam]] | Layout Data for the Character Make Menu | +| [[bb-refmat:param:AIStandardInfoBank]] |  | 
-| [[XXX-refmat:param:DecalParam]] | Decal data - Used for blood splatter, arrow holes, etc | +| [[bb-refmat:param:EnemyBehaviorBank]] |  | 
-| [[XXX-refmat:param:default_AIStandardInfoBank]] |  | +| [[bb-refmat:param:DungeonFeatureParam]] | Chalice dungeon parameters. | 
-| [[XXX-refmat:param:default_EnemyBehaviorBank]] |  | +| [[bb-refmat:param:DungeonSubFeatLotParam]] | Chalice offerings. | 
-| [[XXX-refmat:param:DungeonFeatureParam]] | Chalice dungeon parameters. | +| [[bb-refmat:param:EquipMtrlSetParam]] | Upgrade Material data | 
-| [[XXX-refmat:param:DungeonSubFeatLotParam]] | Chalice offerings. | +| [[bb-refmat:param:EquipParamAccessory]] | Rings and Covenants | 
-| [[XXX-refmat:param:EquipMtrlSetParam]] | Upgrade Material data | +| [[bb-refmat:param:EquipParamGoods]] | Consumables, Key Items, spells, etc | 
-| [[XXX-refmat:param:EquipParamAccessory]] | Rings and Covenants | +| [[bb-refmat:param:EquipParamProtector]] | Armor | 
-| [[XXX-refmat:param:EquipParamGoods]] | Consumables, Key Items, spells, etc | +| [[bb-refmat:param:EquipParamWeapon]] | Weapons and Ammunition | 
-| [[XXX-refmat:param:EquipParamProtector]] | Armor | +| [[bb-refmat:param:FaceGenParam]] | Face Generation data | 
-| [[XXX-refmat:param:EquipParamWeapon]] | Weapons and Ammunition | +| [[bb-refmat:param:FaceParam]] | Presets for NPC faces | 
-| [[XXX-refmat:param:FaceGenParam]] | Face Generation data | +| [[bb-refmat:param:FaceRangeParam]] | Configuration data for Face paramters | 
-| [[XXX-refmat:param:FaceParam]] | Presets for NPC faces | +| [[bb-refmat:param:GameAreaParam]] | Level Data - Handles boss soul drops | 
-| [[XXX-refmat:param:FaceRangeParam]] | Configuration data for Face paramters | +| [[bb-refmat:param:GameMapParam]] | Level Data - Time | 
-| [[XXX-refmat:param:GameAreaParam]] | Level Data - Handles boss soul drops | +| [[bb-refmat:param:GemCategoryParam]] | Blood Gem - Categories | 
-| [[XXX-refmat:param:GameMapParam]] | Level Data - Time | +| [[bb-refmat:param:GemDropDopingParam]] | Blood Gem - Drops | 
-| [[XXX-refmat:param:GemCategoryParam]] | Blood Gem - Categories | +| [[bb-refmat:param:GemDropModifyParam]] | Blood Gem - Drop Modification | 
-| [[XXX-refmat:param:GemDropDopingParam]] | Blood Gem - Drops | +| [[bb-refmat:param:GemeffectParam]] | Blood Gem - Effect | 
-| [[XXX-refmat:param:GemDropModifyParam]] | Blood Gem - Drop Modification | +| [[bb-refmat:param:GemGenParam]] | Blood Gem - Effect | 
-| [[XXX-refmat:param:GemeffectParam]] | Blood Gem - Effect | +| [[bb-refmat:param:HitMtrlParam]] | Collision Hit Material data | 
-| [[XXX-refmat:param:GemGenParam]] | Blood Gem - Effect | +| [[bb-refmat:param:HolygrailExParam]] | Chalice Dungeon - Rituals | 
-| [[XXX-refmat:param:HitMtrlParam]] | Collision Hit Material data | +| [[bb-refmat:param:ItemLotLvdepParam]] | Item Lots - Level-dependant Configuration | 
-| [[XXX-refmat:param:HolygrailExParam]] | Chalice Dungeon - Rituals | +| [[bb-refmat:param:ItemLotParam]] | Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set. | 
-| [[XXX-refmat:param:ItemLotLvdepParam]] | Item Lots - Level-dependant Configuration | +| [[bb-refmat:param:KnockBackParam]] | Basic Knockback data for attacks | 
-| [[XXX-refmat:param:ItemLotParam]] | Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set. | +| [[bb-refmat:param:LockCamParam]] | Location Camera data | 
-| [[XXX-refmat:param:KnockBackParam]] | Basic Knockback data for attacks | +| [[bb-refmat:param:Magic]] | Spell data | 
-| [[XXX-refmat:param:LockCamParam]] | Location Camera data | +| [[bb-refmat:param:MenuColorTableParam]] |  | 
-| [[XXX-refmat:param:Magic]] | Spell data | +| [[bb-refmat:param:MenuPropertyLayoutParam]] | Menu Layout Paths | 
-| [[XXX-refmat:param:MenuColorTableParam]] |  | +| [[bb-refmat:param:MenuPropertySpecParam]] |  | 
-| [[XXX-refmat:param:MenuPropertyLayoutParam]] | Menu Layout Paths | +| [[bb-refmat:param:MenuValueTableParam]] |  | 
-| [[XXX-refmat:param:MenuPropertySpecParam]] |  | +| [[bb-refmat:param:MoveParam]] |  | 
-| [[XXX-refmat:param:MenuValueTableParam]] |  | +| [[bb-refmat:param:NewMenuColorTableParam]] |  | 
-| [[XXX-refmat:param:MoveParam]] |  | +| [[bb-refmat:param:NpcParam]] | NPC data | 
-| [[XXX-refmat:param:NewMenuColorTableParam]] |  | +| [[bb-refmat:param:NpcThinkParam]] | NPC AI data | 
-| [[XXX-refmat:param:NpcParam]] | NPC data | +| [[bb-refmat:param:ObjActParam]] | Object Actions | 
-| [[XXX-refmat:param:NpcThinkParam]] | NPC AI data | +| [[bb-refmat:param:ObjectParam]] | Object destruction data | 
-| [[XXX-refmat:param:ObjActParam]] | Object Actions | +| [[bb-refmat:param:ProtectorGenParam]] |  | 
-| [[XXX-refmat:param:ObjectParam]] | Object destruction data | +| [[bb-refmat:param:QwcChange]] |  | 
-| [[XXX-refmat:param:ProtectorGenParam]] |  | +| [[bb-refmat:param:QwcJudge]] |  | 
-| [[XXX-refmat:param:QwcChange]] |  | +| [[bb-refmat:param:RagdollParam]] | Ragdoll data | 
-| [[XXX-refmat:param:QwcJudge]] |  | +| [[bb-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. | 
-| [[XXX-refmat:param:RagdollParam]] | Ragdoll data | +| [[bb-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) | 
-| [[XXX-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. | +| [[bb-refmat:param:ResidentFxParam]] |  | 
-| [[XXX-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) | +| [[bb-refmat:param:ReturnPointParam]] | Lamp (Bonfire) Parameters | 
-| [[XXX-refmat:param:ResidentFxParam]] |  | +| [[bb-refmat:param:RitualRequiredMatParam]] | Chalice - Ritual Materials | 
-| [[XXX-refmat:param:ReturnPointParam]] | Lamp (Bonfire) Parameters | +| [[bb-refmat:param:ShopLineupParam]] | Shop parameters. | 
-| [[XXX-refmat:param:RitualRequiredMatParam]] | Chalice - Ritual Materials | +| [[bb-refmat:param:SkeletonParam]] |  | 
-| [[XXX-refmat:param:ShopLineupParam]] | Shop parameters. | +| [[bb-refmat:param:SpEffectParam]] | Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions. | 
-| [[XXX-refmat:param:SkeletonParam]] |  | +| [[bb-refmat:param:SpEffectVfxParam]] | All Visual Effects for Special Effects | 
-| [[XXX-refmat:param:SpEffectParam]] | Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions. | +| [[bb-refmat:param:TalkParam]] | All Npc Dialogue Data | 
-| [[XXX-refmat:param:SpEffectVfxParam]] | All Visual Effects for Special Effects | +| [[bb-refmat:param:ThrowParam]] | Boss Grabs, Backstabbs, etc | 
-| [[XXX-refmat:param:TalkParam]] | All Npc Dialogue Data | +| [[bb-refmat:param:WeaponGenParam]] |  | 
-| [[XXX-refmat:param:ThrowParam]] | Boss Grabs, Backstabbs, etc | +| [[bb-refmat:param:Wind]] |  |
-| [[XXX-refmat:param:WeaponGenParam]] |  | +
-| [[XXX-refmat:param:Wind]] |  |+
  
bb-refmat/main.1740524504.txt.gz · Last modified: by admin