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bb-refmat:main [2025/02/25 17:13] adminbb-refmat:main [2025/02/25 23:43] (current) admin
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 ===== References ===== ===== References =====
 +^ Resource ^ Description ^
 +| [[bb-refmat:character-list]] | A list of the characters in Bloodborne. |
 +| [[bb-refmat:event-flag-list]] | A list of event flags used by Bloodborne. |
 +| [[bb-refmat:particle-list]] | A list of FXR IDs used by Bloodborne. |
 +| [[bb-refmat:map-name-list]] | A name list of Map IDs in Bloodborne. |
 +| [[bb-refmat:part-list]] | A list of parts in Bloodborne. |
 +| [[bb-refmat:sfx-model-id-list]] | A list of common SFX models. |
 +| [[bb-refmat:object-model-id-list]] | A list of common Object models. |
  
 ===== Game Parameters ===== ===== Game Parameters =====
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 ^ Param ^ Description ^ ^ Param ^ Description ^
-| [[bb-refmat:param:ActionButtonParam]] | | +| [[bb-refmat:param:ActionButtonParam]] | Prompts near bonfires, ladders, etc. 
-| [[bb-refmat:param:AiSoundParam]] | | +| [[bb-refmat:param:AiSoundParam]] | How AIs react to sound 
-| [[bb-refmat:param:AtkParam_Npc]] | | +| [[bb-refmat:param:AtkParam]] | Character attack data 
-| [[bb-refmat:param:AtkParam_Pc]] | | +| [[bb-refmat:param:BehaviorParam]] | Behavior data for character attacks 
-| [[bb-refmat:param:BehaviorParam]] | +| [[bb-refmat:param:Bullet]] | Projectile data 
-| [[bb-refmat:param:BehaviorParam_PC]] | +| [[bb-refmat:param:CalcCorrectGraph]] | Provides growth functions for various mechanics. Handles all stat scaling. 
-| [[bb-refmat:param:Bullet]] | | +| [[bb-refmat:param:CharaInitParam]] | Player NPC data 
-| [[bb-refmat:param:CalcCorrectGraph]] | | +| [[bb-refmat:param:CharMakeMenuListItemParam]] | List data for the Character Make Menu 
-| [[bb-refmat:param:CharaInitParam]] | | +| [[bb-refmat:param:CharMakeMenuTopParam]] | Layout Data for the Character Make Menu 
-| [[bb-refmat:param:CharMakeMenuListItemParam]] | | +| [[bb-refmat:param:DecalParam]] | Decal data - Used for blood splatter, arrow holes, etc 
-| [[bb-refmat:param:CharMakeMenuTopParam]] | | +| [[bb-refmat:param:AIStandardInfoBank]] |  
-| [[bb-refmat:param:DecalParam]] | | +| [[bb-refmat:param:EnemyBehaviorBank]] |  
-| [[bb-refmat:param:AIStandardInfoBank]] | | +| [[bb-refmat:param:DungeonFeatureParam]] | Chalice dungeon parameters. 
-| [[bb-refmat:param:EnemyBehaviorBank]] | | +| [[bb-refmat:param:DungeonSubFeatLotParam]] | Chalice offerings. 
-| [[bb-refmat:param:DungeonFeatureParam]] | | +| [[bb-refmat:param:EquipMtrlSetParam]] | Upgrade Material data 
-| [[bb-refmat:param:DungeonSubFeatLotParam]] | | +| [[bb-refmat:param:EquipParamAccessory]] | Rings and Covenants 
-| [[bb-refmat:param:EquipMtrlSetParam]] | | +| [[bb-refmat:param:EquipParamGoods]] | Consumables, Key Items, spells, etc 
-| [[bb-refmat:param:EquipParamAccessory]] | | +| [[bb-refmat:param:EquipParamProtector]] | Armor 
-| [[bb-refmat:param:EquipParamGoods]] | | +| [[bb-refmat:param:EquipParamWeapon]] | Weapons and Ammunition 
-| [[bb-refmat:param:EquipParamProtector]] | | +| [[bb-refmat:param:FaceGenParam]] | Face Generation data 
-| [[bb-refmat:param:EquipParamWeapon]] | | +| [[bb-refmat:param:FaceParam]] | Presets for NPC faces 
-| [[bb-refmat:param:FaceGenParam]] | | +| [[bb-refmat:param:FaceRangeParam]] | Configuration data for Face paramters 
-| [[bb-refmat:param:FaceParam]] | | +| [[bb-refmat:param:GameAreaParam]] | Level Data - Handles boss soul drops 
-| [[bb-refmat:param:FaceRangeParam]] | | +| [[bb-refmat:param:GameMapParam]] | Level Data - Time 
-| [[bb-refmat:param:GameAreaParam]] | | +| [[bb-refmat:param:GemCategoryParam]] | Blood Gem - Categories 
-| [[bb-refmat:param:GameMapParam]] | | +| [[bb-refmat:param:GemDropDopingParam]] | Blood Gem - Drops 
-| [[bb-refmat:param:GemCategoryParam]] | | +| [[bb-refmat:param:GemDropModifyParam]] | Blood Gem - Drop Modification 
-| [[bb-refmat:param:GemDropDopingParam]] | | +| [[bb-refmat:param:GemeffectParam]] | Blood Gem - Effect 
-| [[bb-refmat:param:GemDropModifyParam]] | | +| [[bb-refmat:param:GemGenParam]] | Blood Gem - Effect 
-| [[bb-refmat:param:GemeffectParam]] | | +| [[bb-refmat:param:HitMtrlParam]] | Collision Hit Material data 
-| [[bb-refmat:param:GemGenParam]] | | +| [[bb-refmat:param:HolygrailExParam]] | Chalice Dungeon - Rituals 
-| [[bb-refmat:param:HitMtrlParam]] | | +| [[bb-refmat:param:ItemLotLvdepParam]] | Item Lots - Level-dependant Configuration 
-| [[bb-refmat:param:HolygrailExParam]] | | +| [[bb-refmat:param:ItemLotParam]] | Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set. 
-| [[bb-refmat:param:ItemLotLvdepParam]] | | +| [[bb-refmat:param:KnockBackParam]] | Basic Knockback data for attacks 
-| [[bb-refmat:param:ItemLotParam]] | | +| [[bb-refmat:param:LockCamParam]] | Location Camera data 
-| [[bb-refmat:param:KnockBackParam]] | | +| [[bb-refmat:param:Magic]] | Spell data 
-| [[bb-refmat:param:LockCamParam]] | | +| [[bb-refmat:param:MenuColorTableParam]] |  
-| [[bb-refmat:param:Magic]] | | +| [[bb-refmat:param:MenuPropertyLayoutParam]] | Menu Layout Paths 
-| [[bb-refmat:param:MenuColorTableParam]] | | +| [[bb-refmat:param:MenuPropertySpecParam]] |  
-| [[bb-refmat:param:MenuPropertyLayoutParam]] | | +| [[bb-refmat:param:MenuValueTableParam]] |  
-| [[bb-refmat:param:MenuPropertySpecParam]] | | +| [[bb-refmat:param:MoveParam]] |  
-| [[bb-refmat:param:MenuValueTableParam]] | | +| [[bb-refmat:param:NewMenuColorTableParam]] |  
-| [[bb-refmat:param:MoveParam]] | | +| [[bb-refmat:param:NpcParam]] | NPC data 
-| [[bb-refmat:param:NewMenuColorTableParam]] | | +| [[bb-refmat:param:NpcThinkParam]] | NPC AI data 
-| [[bb-refmat:param:NpcParam]] | | +| [[bb-refmat:param:ObjActParam]] | Object Actions 
-| [[bb-refmat:param:NpcThinkParam]] | | +| [[bb-refmat:param:ObjectParam]] | Object destruction data 
-| [[bb-refmat:param:ObjActParam]] | | +| [[bb-refmat:param:ProtectorGenParam]] |  
-| [[bb-refmat:param:ObjectParam]] | | +| [[bb-refmat:param:QwcChange]] |  
-| [[bb-refmat:param:ProtectorGenParam]] | | +| [[bb-refmat:param:QwcJudge]] |  
-| [[bb-refmat:param:QwcChange]] | | +| [[bb-refmat:param:RagdollParam]] | Ragdoll data 
-| [[bb-refmat:param:QwcJudge]] | | +| [[bb-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. 
-| [[bb-refmat:param:RagdollParam]] | | +| [[bb-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) 
-| [[bb-refmat:param:ReinforceParamProtector]] | | +| [[bb-refmat:param:ResidentFxParam]] |  
-| [[bb-refmat:param:ReinforceParamWeapon]] | | +| [[bb-refmat:param:ReturnPointParam]] | Lamp (Bonfire) Parameters 
-| [[bb-refmat:param:ResidentFxParam]] | | +| [[bb-refmat:param:RitualRequiredMatParam]] | Chalice - Ritual Materials 
-| [[bb-refmat:param:ReturnPointParam]] | | +| [[bb-refmat:param:ShopLineupParam]] | Shop parameters. 
-| [[bb-refmat:param:RitualRequiredMatParam]] | | +| [[bb-refmat:param:SkeletonParam]] |  
-| [[bb-refmat:param:ShopLineupParam]] | | +| [[bb-refmat:param:SpEffectParam]] | Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions. 
-| [[bb-refmat:param:SkeletonParam]] | | +| [[bb-refmat:param:SpEffectVfxParam]] | All Visual Effects for Special Effects 
-| [[bb-refmat:param:SpEffectParam]] | | +| [[bb-refmat:param:TalkParam]] | All Npc Dialogue Data 
-| [[bb-refmat:param:SpEffectVfxParam]] | | +| [[bb-refmat:param:ThrowParam]] | Boss Grabs, Backstabbs, etc 
-| [[bb-refmat:param:TalkParam]] | | +| [[bb-refmat:param:WeaponGenParam]] |  
-| [[bb-refmat:param:ThrowParam]] | | +| [[bb-refmat:param:Wind]] |  |
-| [[bb-refmat:param:WeaponGenParam]] | | +
-| [[bb-refmat:param:Wind]] | |+
  
bb-refmat/main.1740503639.txt.gz · Last modified: by admin