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bb-refmat:main [2025/02/25 03:34] – created adminbb-refmat:main [2025/02/25 23:43] (current) admin
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 ====== Bloodborne - Reference Material ====== ====== Bloodborne - Reference Material ======
 {searchform} {searchform}
 +
 +===== References =====
 +^ Resource ^ Description ^
 +| [[bb-refmat:character-list]] | A list of the characters in Bloodborne. |
 +| [[bb-refmat:event-flag-list]] | A list of event flags used by Bloodborne. |
 +| [[bb-refmat:particle-list]] | A list of FXR IDs used by Bloodborne. |
 +| [[bb-refmat:map-name-list]] | A name list of Map IDs in Bloodborne. |
 +| [[bb-refmat:part-list]] | A list of parts in Bloodborne. |
 +| [[bb-refmat:sfx-model-id-list]] | A list of common SFX models. |
 +| [[bb-refmat:object-model-id-list]] | A list of common Object models. |
 +
 +===== Game Parameters =====
 +These are found in the ''gameparam.parambnd.dcx'' file.
 +
 +^ Param ^ Description ^
 +| [[bb-refmat:param:ActionButtonParam]] | Prompts near bonfires, ladders, etc. |
 +| [[bb-refmat:param:AiSoundParam]] | How AIs react to sound |
 +| [[bb-refmat:param:AtkParam]] | Character attack data |
 +| [[bb-refmat:param:BehaviorParam]] | Behavior data for character attacks |
 +| [[bb-refmat:param:Bullet]] | Projectile data |
 +| [[bb-refmat:param:CalcCorrectGraph]] | Provides growth functions for various mechanics. Handles all stat scaling. |
 +| [[bb-refmat:param:CharaInitParam]] | Player NPC data |
 +| [[bb-refmat:param:CharMakeMenuListItemParam]] | List data for the Character Make Menu |
 +| [[bb-refmat:param:CharMakeMenuTopParam]] | Layout Data for the Character Make Menu |
 +| [[bb-refmat:param:DecalParam]] | Decal data - Used for blood splatter, arrow holes, etc |
 +| [[bb-refmat:param:AIStandardInfoBank]] |  |
 +| [[bb-refmat:param:EnemyBehaviorBank]] |  |
 +| [[bb-refmat:param:DungeonFeatureParam]] | Chalice dungeon parameters. |
 +| [[bb-refmat:param:DungeonSubFeatLotParam]] | Chalice offerings. |
 +| [[bb-refmat:param:EquipMtrlSetParam]] | Upgrade Material data |
 +| [[bb-refmat:param:EquipParamAccessory]] | Rings and Covenants |
 +| [[bb-refmat:param:EquipParamGoods]] | Consumables, Key Items, spells, etc |
 +| [[bb-refmat:param:EquipParamProtector]] | Armor |
 +| [[bb-refmat:param:EquipParamWeapon]] | Weapons and Ammunition |
 +| [[bb-refmat:param:FaceGenParam]] | Face Generation data |
 +| [[bb-refmat:param:FaceParam]] | Presets for NPC faces |
 +| [[bb-refmat:param:FaceRangeParam]] | Configuration data for Face paramters |
 +| [[bb-refmat:param:GameAreaParam]] | Level Data - Handles boss soul drops |
 +| [[bb-refmat:param:GameMapParam]] | Level Data - Time |
 +| [[bb-refmat:param:GemCategoryParam]] | Blood Gem - Categories |
 +| [[bb-refmat:param:GemDropDopingParam]] | Blood Gem - Drops |
 +| [[bb-refmat:param:GemDropModifyParam]] | Blood Gem - Drop Modification |
 +| [[bb-refmat:param:GemeffectParam]] | Blood Gem - Effect |
 +| [[bb-refmat:param:GemGenParam]] | Blood Gem - Effect |
 +| [[bb-refmat:param:HitMtrlParam]] | Collision Hit Material data |
 +| [[bb-refmat:param:HolygrailExParam]] | Chalice Dungeon - Rituals |
 +| [[bb-refmat:param:ItemLotLvdepParam]] | Item Lots - Level-dependant Configuration |
 +| [[bb-refmat:param:ItemLotParam]] | Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set. |
 +| [[bb-refmat:param:KnockBackParam]] | Basic Knockback data for attacks |
 +| [[bb-refmat:param:LockCamParam]] | Location Camera data |
 +| [[bb-refmat:param:Magic]] | Spell data |
 +| [[bb-refmat:param:MenuColorTableParam]] |  |
 +| [[bb-refmat:param:MenuPropertyLayoutParam]] | Menu Layout Paths |
 +| [[bb-refmat:param:MenuPropertySpecParam]] |  |
 +| [[bb-refmat:param:MenuValueTableParam]] |  |
 +| [[bb-refmat:param:MoveParam]] |  |
 +| [[bb-refmat:param:NewMenuColorTableParam]] |  |
 +| [[bb-refmat:param:NpcParam]] | NPC data |
 +| [[bb-refmat:param:NpcThinkParam]] | NPC AI data |
 +| [[bb-refmat:param:ObjActParam]] | Object Actions |
 +| [[bb-refmat:param:ObjectParam]] | Object destruction data |
 +| [[bb-refmat:param:ProtectorGenParam]] |  |
 +| [[bb-refmat:param:QwcChange]] |  |
 +| [[bb-refmat:param:QwcJudge]] |  |
 +| [[bb-refmat:param:RagdollParam]] | Ragdoll data |
 +| [[bb-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. |
 +| [[bb-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) |
 +| [[bb-refmat:param:ResidentFxParam]] |  |
 +| [[bb-refmat:param:ReturnPointParam]] | Lamp (Bonfire) Parameters |
 +| [[bb-refmat:param:RitualRequiredMatParam]] | Chalice - Ritual Materials |
 +| [[bb-refmat:param:ShopLineupParam]] | Shop parameters. |
 +| [[bb-refmat:param:SkeletonParam]] |  |
 +| [[bb-refmat:param:SpEffectParam]] | Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions. |
 +| [[bb-refmat:param:SpEffectVfxParam]] | All Visual Effects for Special Effects |
 +| [[bb-refmat:param:TalkParam]] | All Npc Dialogue Data |
 +| [[bb-refmat:param:ThrowParam]] | Boss Grabs, Backstabbs, etc |
 +| [[bb-refmat:param:WeaponGenParam]] |  |
 +| [[bb-refmat:param:Wind]] |  |
 +
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