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ac6-refmat:main [2025/02/25 19:25] adminac6-refmat:main [2025/02/25 22:08] (current) admin
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 ===== References ===== ===== References =====
 ^ Resource ^ Description ^ ^ Resource ^ Description ^
 +| [[ac6-refmat:character-list]] | A list of the characters in Armored Core VI. |
 | [[ac6-refmat:event-flag-list]] | A list of event flags used by Armored Core VI. | | [[ac6-refmat:event-flag-list]] | A list of event flags used by Armored Core VI. |
 +| [[ac6-refmat:particle-list]] | A list of FXR IDs used by Armored Core VI. |
 +| [[ac6-refmat:map-name-list]] | A name list for map IDs and mission-specific maps in Armored Core VI. |
 +| [[ac6-refmat:map-object-list]] | Dump of enemies, assets, etc in all maps |
 +| [[ac6-refmat:part-list]] | A list of the parts in Armored Core VI. |
  
 ===== Game Parameters ===== ===== Game Parameters =====
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 | [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. | | [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. |
 | [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. | | [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. |
-| [[ac6-refmat:param:AtkParam_Npc]] | Determines the hitbox and damage parameters for attacks. | +| [[ac6-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. | 
-| [[ac6-refmat:param:AtkParam_Pc]] | Determines the hitbox and damage parameters for attacks. | +| [[ac6-refmat:param:AttachObj]] | Determines the attachment points for joints. | 
-| [[ac6-refmat:param:AttachObj_Npc]] | Determines the attachment points for joints. | +| [[ac6-refmat:param:AttackActionParam]] | Determines the behavior of an attack action. |
-| [[ac6-refmat:param:AttachObj_Pc]] | Determines the attachment points for joints. | +
-| [[ac6-refmat:param:AttackActionParam_NPC]] | Determines the behavior of an attack action. | +
-| [[ac6-refmat:param:AttackActionParam_PC]] | Determines the behavior of an attack action. |+
 | [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. | | [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. |
 | [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. | | [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. |
 | [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. | | [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. |
-| [[ac6-refmat:param:BehaviorParam_PC]] | Determines the behavior parameters used when triggering projectiles and attacks. | 
 | [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. | | [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. |
 | [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. | | [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. |
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 | [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. | | [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. |
 | [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. | | [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. |
-| [[ac6-refmat:param:BulletShotgunParam_NPC]] | Determines the shot spread for a bullet. | +| [[ac6-refmat:param:BulletShotgunParam]] | Determines the shot spread for a bullet. |
-| [[ac6-refmat:param:BulletShotgunParam_PC]] | Determines the shot spread for a bullet. | +
-| [[ac6-refmat:param:Bullet_Npc]] | Determines the parameters of projectiles. |+
 | [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. | | [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. |
 | [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. | | [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. |
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 | [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. | | [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. |
 | [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. | | [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. |
-| [[ac6-refmat:param:ChrActTurnParam_Npc]] | Determines the parameters used when a character turns. | 
 | [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. | | [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. |
 | [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. | | [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. |
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 | [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 | [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 +| [[ac6-refmat:param:LoadBalancerParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 | [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. | | [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. |
 | [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. | | [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. |
 | [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. | | [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. |
-| [[ac6-refmat:param:LookAtParam_Npc]] | Determines the parameters relating to look-at cameras. | 
 | [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. | | [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. |
 | [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. | | [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. |
ac6-refmat/main.1740511502.txt.gz · Last modified: by admin