Site Tools


ac6-refmat:main

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ac6-refmat:main [2025/02/25 19:19] adminac6-refmat:main [2025/02/25 22:08] (current) admin
Line 3: Line 3:
  
 ===== References ===== ===== References =====
 +^ Resource ^ Description ^
 +| [[ac6-refmat:character-list]] | A list of the characters in Armored Core VI. |
 +| [[ac6-refmat:event-flag-list]] | A list of event flags used by Armored Core VI. |
 +| [[ac6-refmat:particle-list]] | A list of FXR IDs used by Armored Core VI. |
 +| [[ac6-refmat:map-name-list]] | A name list for map IDs and mission-specific maps in Armored Core VI. |
 +| [[ac6-refmat:map-object-list]] | Dump of enemies, assets, etc in all maps |
 +| [[ac6-refmat:part-list]] | A list of the parts in Armored Core VI. |
  
 ===== Game Parameters ===== ===== Game Parameters =====
Line 20: Line 27:
 | [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. | | [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. |
 | [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. | | [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. |
-| [[ac6-refmat:param:AtkParam_Npc]] | Determines the hitbox and damage parameters for attacks. | +| [[ac6-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. | 
-| [[ac6-refmat:param:AtkParam_Pc]] | Determines the hitbox and damage parameters for attacks. | +| [[ac6-refmat:param:AttachObj]] | Determines the attachment points for joints. | 
-| [[ac6-refmat:param:AttachObj_Npc]] | Determines the attachment points for joints. | +| [[ac6-refmat:param:AttackActionParam]] | Determines the behavior of an attack action. |
-| [[ac6-refmat:param:AttachObj_Pc]] | Determines the attachment points for joints. | +
-| [[ac6-refmat:param:AttackActionParam_NPC]] | Determines the behavior of an attack action. | +
-| [[ac6-refmat:param:AttackActionParam_PC]] | Determines the behavior of an attack action. |+
 | [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. | | [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. |
 | [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. | | [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. |
 | [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. | | [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. |
-| [[ac6-refmat:param:BehaviorParam_PC]] | Determines the behavior parameters used when triggering projectiles and attacks. | 
 | [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. | | [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. |
 | [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. | | [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. |
Line 38: Line 41:
 | [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. | | [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. |
 | [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. | | [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. |
-| [[ac6-refmat:param:BulletShotgunParam_NPC]] | Determines the shot spread for a bullet. | +| [[ac6-refmat:param:BulletShotgunParam]] | Determines the shot spread for a bullet. |
-| [[ac6-refmat:param:BulletShotgunParam_PC]] | Determines the shot spread for a bullet. | +
-| [[ac6-refmat:param:Bullet_Npc]] | Determines the parameters of projectiles. |+
 | [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. | | [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. |
 | [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. | | [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. |
Line 46: Line 47:
 | [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. | | [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. |
 | [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. | | [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. |
-| [[ac6-refmat:param:ChrActTurnParam_Npc]] | Determines the parameters used when a character turns. | 
 | [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. | | [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. |
 | [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. | | [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. |
Line 58: Line 58:
 | [[ac6-refmat:param:CutsceneTimezoneConvertParam]] | Determines the timezone conversion parameters for a cutscene. | | [[ac6-refmat:param:CutsceneTimezoneConvertParam]] | Determines the timezone conversion parameters for a cutscene. |
 | [[ac6-refmat:param:CylinderParam]] | Determines parameters related to joint capsules. | | [[ac6-refmat:param:CylinderParam]] | Determines parameters related to joint capsules. |
-| [[ac6-refmat:param:DamageLevelConvParam]] | Determines the damage level after each conversion threshold is exceeded.This is linked to Attitude Stability. | +| [[ac6-refmat:param:DamageLevelConvParam]] | Determines the damage level after each conversion threshold is exceeded. This is linked to Attitude Stability. | 
-| [[ac6-refmat:param:DamageLevelConvThresholdParam]] | Determines the damage level thresholds.This is linked to Attitude Stability. |+| [[ac6-refmat:param:DamageLevelConvThresholdParam]] | Determines the damage level thresholds. This is linked to Attitude Stability. |
 | [[ac6-refmat:param:DecalParam]] | Determines the parameters that govern decals. | | [[ac6-refmat:param:DecalParam]] | Determines the parameters that govern decals. |
 | [[ac6-refmat:param:DefaultKeyAssignParam]] | | | [[ac6-refmat:param:DefaultKeyAssignParam]] | |
Line 110: Line 110:
 | [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 | [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. | | [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 +| [[ac6-refmat:param:LoadBalancerParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 | [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. | | [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. |
 | [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. | | [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. |
 | [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. | | [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. |
-| [[ac6-refmat:param:LookAtParam_Npc]] | Determines the parameters relating to look-at cameras. | 
 | [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. | | [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. |
 | [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. | | [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. |
Line 151: Line 151:
 | [[ac6-refmat:param:NpcEquipPartsParam]] | | | [[ac6-refmat:param:NpcEquipPartsParam]] | |
 | [[ac6-refmat:param:NpcMaterialParam]] | | | [[ac6-refmat:param:NpcMaterialParam]] | |
-| [[ac6-refmat:param:NpcParam]] | Defines the stats for a given enemy or group of enemies. Does not determine model or location.Stats are often affected greatly by attached SpEffects. |+| [[ac6-refmat:param:NpcParam]] | Defines the stats for a given enemy or group of enemies. Does not determine model or location. Stats are often affected greatly by attached SpEffects. |
 | [[ac6-refmat:param:NpcPartsParam]] | | | [[ac6-refmat:param:NpcPartsParam]] | |
 | [[ac6-refmat:param:NpcSystemMsgParam]] | | | [[ac6-refmat:param:NpcSystemMsgParam]] | |
Line 166: Line 166:
 | [[ac6-refmat:param:PathFindCostParam]] | | | [[ac6-refmat:param:PathFindCostParam]] | |
 | [[ac6-refmat:param:PhantomParam]] | | | [[ac6-refmat:param:PhantomParam]] | |
-| [[ac6-refmat:param:PlayerCamouflagePattern]] | Defines the Pattern options for Armored Cores., , Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. |+| [[ac6-refmat:param:PlayerCamouflagePattern]] | Defines the Pattern options for Armored Cores. Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. |
 | [[ac6-refmat:param:PlayerColoringPresetParam]] |  | | [[ac6-refmat:param:PlayerColoringPresetParam]] |  |
-| [[ac6-refmat:param:PlayerMaterialPresetParam]] | Defines the Material options for Armored Cores., , Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. | +| [[ac6-refmat:param:PlayerMaterialPresetParam]] | Defines the Material options for Armored Cores. Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. | 
-| [[ac6-refmat:param:PlayerWeatheringTexPresetParam]] | Defines the Weathering options for Armored Cores., , Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. |+| [[ac6-refmat:param:PlayerWeatheringTexPresetParam]] | Defines the Weathering options for Armored Cores. Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. |
 | [[ac6-refmat:param:PlayRegionParam]] | | | [[ac6-refmat:param:PlayRegionParam]] | |
 | [[ac6-refmat:param:PresetEmblemSpec]] | | | [[ac6-refmat:param:PresetEmblemSpec]] | |
ac6-refmat/main.1740511181.txt.gz · Last modified: by admin