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ac6-refmat:main [2025/02/25 17:14] adminac6-refmat:main [2025/02/25 22:08] (current) admin
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 ===== References ===== ===== References =====
 +^ Resource ^ Description ^
 +| [[ac6-refmat:character-list]] | A list of the characters in Armored Core VI. |
 +| [[ac6-refmat:event-flag-list]] | A list of event flags used by Armored Core VI. |
 +| [[ac6-refmat:particle-list]] | A list of FXR IDs used by Armored Core VI. |
 +| [[ac6-refmat:map-name-list]] | A name list for map IDs and mission-specific maps in Armored Core VI. |
 +| [[ac6-refmat:map-object-list]] | Dump of enemies, assets, etc in all maps |
 +| [[ac6-refmat:part-list]] | A list of the parts in Armored Core VI. |
  
 ===== Game Parameters ===== ===== Game Parameters =====
 These are contained within the ''gameparam.parambnd.dcx'' and the ''regulation.bin''. These are contained within the ''gameparam.parambnd.dcx'' and the ''regulation.bin''.
 +
 +^ Param ^ Description ^
 +| [[ac6-refmat:param:AccountParam]] | Determines the HUD display parameters above an enemy when targeted in-game. |
 +| [[ac6-refmat:param:ActionButtonParam]] | Determines the parameters used for interactable prompts. |
 +| [[ac6-refmat:param:AiSoundParam]] | Determines the AI response to a sound. Typically triggered along side the actual sound event. |
 +| [[ac6-refmat:param:AnimMoveCorrectionParam]] | Determines the movement correction parameters for animations. |
 +| [[ac6-refmat:param:ArchiveParam]] | Determines the parameters used to display Archive and Mail messages in-game. |
 +| [[ac6-refmat:param:ArenaParam]] | Determines the parameters used for Arena missions. |
 +| [[ac6-refmat:param:AssetEnvironmentGeometryParam]] | Determines the properties of assets. |
 +| [[ac6-refmat:param:AssetMaterialSfxParam]] | Determines material particle parameters. |
 +| [[ac6-refmat:param:AssetModelSfxParam]] | Determines model particle parameters. |
 +| [[ac6-refmat:param:AssetTranscriptionParam]] | Determines the Super-LOD behavior for assets. |
 +| [[ac6-refmat:param:AtkNpcOperationPartsParam]] | Determines the operation state of various joints. For non-players. |
 +| [[ac6-refmat:param:AtkOperationPartsParam]] | Determines the operation state of various joints. For players. |
 +| [[ac6-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. |
 +| [[ac6-refmat:param:AttachObj]] | Determines the attachment points for joints. |
 +| [[ac6-refmat:param:AttackActionParam]] | Determines the behavior of an attack action. |
 +| [[ac6-refmat:param:AutoAssembleEvaluate]] | Determines the parameters used to evaluate assembly changes. |
 +| [[ac6-refmat:param:BehaviorChangeStateMatrixParam]] | Determines behavior change upon entering various states. |
 +| [[ac6-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. |
 +| [[ac6-refmat:param:BladeHomingAngSpeedParam]] | Determines the homing angle and speed parameters for a blade melee attack. |
 +| [[ac6-refmat:param:BladeHomingAutoCancelEnableParam]] | Determines the homing cancellation behavior for a blade melee attack. |
 +| [[ac6-refmat:param:BladeHomingParam]] | Determines the homing behavior of a melee blade attack. |
 +| [[ac6-refmat:param:BonfireWarpParam]] | Determines bonfire parameters. Obsolete. |
 +| [[ac6-refmat:param:BoostParam]] | Determines the particle parameters used for boosting. |
 +| [[ac6-refmat:param:BudgetParam]] | Determines the memory budget limits for various asset groups. |
 +| [[ac6-refmat:param:Bullet]] | Determines the parameters of projectiles. |
 +| [[ac6-refmat:param:BulletCreateLimitParam]] | Determines the maximum spawn count for a projectile. |
 +| [[ac6-refmat:param:BulletShotgunParam]] | Determines the shot spread for a bullet. |
 +| [[ac6-refmat:param:BuoyancyParam]] | Determines buoyancy behavior for assets during wave simulation. |
 +| [[ac6-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. |
 +| [[ac6-refmat:param:CartridgeBehaviorParam]] | Determines the ejection behavior of ejected bullet cartridges. |
 +| [[ac6-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. |
 +| [[ac6-refmat:param:ChrActTurnParam]] | Determines the parameters used when a character turns. |
 +| [[ac6-refmat:param:ChrHitMaterialCheckParam]] | Determines the hit materials to check when the character collides with stuff. |
 +| [[ac6-refmat:param:ChrModelParam]] | Determines various parameters for character models. |
 +| [[ac6-refmat:param:ChrProxyPhysicsParam]] | Determines havok collision parameters for character. |
 +| [[ac6-refmat:param:CompanyContributePointParam]] |  |
 +| [[ac6-refmat:param:CoolTimeParam]] |  |
 +| [[ac6-refmat:param:CutsceneGparamTimeParam]] | Determines GPARAM timezone parameters during a cutscene. |
 +| [[ac6-refmat:param:CutsceneGparamWeatherParam]] | Determines GPARAM weather parameters during a cutscene. |
 +| [[ac6-refmat:param:CutsceneMapIdParam]] | Determines playback parameters for a cutscene. |
 +| [[ac6-refmat:param:CutsceneReplaceSfxParam]] | Determines particle replacement parameters for a cutscene. |
 +| [[ac6-refmat:param:CutsceneTimezoneConvertParam]] | Determines the timezone conversion parameters for a cutscene. |
 +| [[ac6-refmat:param:CylinderParam]] | Determines parameters related to joint capsules. |
 +| [[ac6-refmat:param:DamageLevelConvParam]] | Determines the damage level after each conversion threshold is exceeded. This is linked to Attitude Stability. |
 +| [[ac6-refmat:param:DamageLevelConvThresholdParam]] | Determines the damage level thresholds. This is linked to Attitude Stability. |
 +| [[ac6-refmat:param:DecalParam]] | Determines the parameters that govern decals. |
 +| [[ac6-refmat:param:DefaultKeyAssignParam]] | |
 +| [[ac6-refmat:param:Depthline]] | |
 +| [[ac6-refmat:param:DirectionCameraParam]] | |
 +| [[ac6-refmat:param:EmblemPieceSpec]] | |
 +| [[ac6-refmat:param:ENAutoRecoveryControlParam]] | |
 +| [[ac6-refmat:param:EnemyCommonParam]] | Determines common parameters for enemies. |
 +| [[ac6-refmat:param:EquipmentLineupParam]] | Determines the appearance of equipment in the shop menu. |
 +| [[ac6-refmat:param:EquipmentMenuManageCategoryParam]] |  |
 +| [[ac6-refmat:param:EquipMtrlSetParam]] | Determines the material costs for various transactions. |
 +| [[ac6-refmat:param:EquipParamAccessory]] | Determines the parameters of accessories. |
 +| [[ac6-refmat:param:EquipParamBooster]] | Determines the parameters of booster parts. |
 +| [[ac6-refmat:param:EquipParamFcs]] | Determines the parameters of fire control system parts. |
 +| [[ac6-refmat:param:EquipParamGenerator]] | Determines the parameters of generator parts. |
 +| [[ac6-refmat:param:EquipParamGoods]] | Determines the parameters of goods. |
 +| [[ac6-refmat:param:EquipParamProtector]] | Determines the parameters of equipment. |
 +| [[ac6-refmat:param:EquipParamWeapon]] | Determines the parameters of weapons. |
 +| [[ac6-refmat:param:EquipParamWeapon_Npc]] | Determines the parameters of weapons. |
 +| [[ac6-refmat:param:FeFreeDialogParam]] | Determines the display parameters to use for interface dialogue elements. |
 +| [[ac6-refmat:param:FeTextEffectParam]] | Determines the display configuration for various interface text and video. |
 +| [[ac6-refmat:param:FootIKParam]] | Determines to Havok parameters to use for foot inverse kinematics (IK). |
 +| [[ac6-refmat:param:FootIKSetupParam]] | Determines to Havok parameters to use for foot inverse kinematics (IK) setup. |
 +| [[ac6-refmat:param:FootSfxParam]] | Determines the particles that are supplied to various foot-related properties. |
 +| [[ac6-refmat:param:GameAreaParam]] | Determines the soul and humanity drops given upon boss victories. |
 +| [[ac6-refmat:param:GamePresenceParam]] | |
 +| [[ac6-refmat:param:GameSystemParam]] | Determines various parameters related to game systems and the player. |
 +| [[ac6-refmat:param:GarageCameraAnimParam]] | Determines the handling of garage camera animation. |
 +| [[ac6-refmat:param:GarageCutsceneParam]] | Determines the handling of garage cutscenes. |
 +| [[ac6-refmat:param:GeneratorTypeSfxIdRplace_PC]] | Determines the particles used for various thruster emissions. |
 +| [[ac6-refmat:param:GraphicsParam]] | Determines the parameters used for various graphical settings. |
 +| [[ac6-refmat:param:GrassLodRangeParam]] | Determines the parameters used for grass LOD ranges. |
 +| [[ac6-refmat:param:GrassTypeParam]] | Dynamic instanced assets, combined with a flat or billboard texture. Used to generate scattered grass or other such arrangements without the need for manual placement. |
 +| [[ac6-refmat:param:HandIKParam]] | Determines the handling for hand inverse kinematics. |
 +| [[ac6-refmat:param:HitEffectSfxConceptParam]] | Determines the hit effect particles based on the incoming hit. |
 +| [[ac6-refmat:param:HitEffectSfxParam]] | Determines the hit effect particles. |
 +| [[ac6-refmat:param:HitMtrlParam]] | Determines the parameters applied upon hitting various materials. |
 +| [[ac6-refmat:param:InteractiveSmokeParam]] | Determines the parameters for interactive smoke. |
 +| [[ac6-refmat:param:ItemLotParam]] | Determines the contents of treasures and other item rewards. |
 +| [[ac6-refmat:param:JigglerBaseParam]] | Determines the configuration of jiggle bones within FLVER models. |
 +| [[ac6-refmat:param:JigglerBehaviorParam]] | Determines the rotational behavior of a jiggle bone. |
 +| [[ac6-refmat:param:JigglerBehaviorSlideParam]] | Determines the movement behavior of a jiggle bone. |
 +| [[ac6-refmat:param:JigglerBehaviorTargetBoneRateParam]] | Determines the target rate for a jiggle bone. |
 +| [[ac6-refmat:param:JigglerBehaviorWorldFixParam]] | Determines the ground attach adjustment for a jiggle bone. |
 +| [[ac6-refmat:param:JumpSpecifyAltParam]] | Determines the configurations for vertical ascent points in missions. |
 +| [[ac6-refmat:param:KeyAssignDisplayParam]] | Determines the parameters relating the display of key assignments. |
 +| [[ac6-refmat:param:KeyAssignMenuItemParam]] | Determines the parameters relating the display of key assignments. Obsolete? |
 +| [[ac6-refmat:param:KnockBackParam]] | Determines the parameters relating to knockback. |
 +| [[ac6-refmat:param:KnowledgeLoadScreenItemParam]] | Determines appearance of loading screens and the tips they show. |
 +| [[ac6-refmat:param:LoadBalancerDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 +| [[ac6-refmat:param:LoadBalancerNewDrawDistScaleParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 +| [[ac6-refmat:param:LoadBalancerParam]] | Determines the draw distance scale configuration for the FPS load balancer. |
 +| [[ac6-refmat:param:LockCamParam]] | Determines the parameters relating to lock-on camera configurations, and the default camera. |
 +| [[ac6-refmat:param:LookAtHeadParam]] | Determines the parameters relating to look-at cameras for heads. |
 +| [[ac6-refmat:param:LookAtParam]] | Determines the parameters relating to look-at cameras. |
 +| [[ac6-refmat:param:LookAtSpineParam]] | Determines the parameters relating to look-at cameras for various joints. |
 +| [[ac6-refmat:param:Magic]] | Determines the configuraiton of magic. Obsolete. |
 +| [[ac6-refmat:param:MailParam]] | Determines the parameters used to display Archive and Mail messages in-game. |
 +| [[ac6-refmat:param:MapAreaParam]] | Determines the parameters that relate to map areas. |
 +| [[ac6-refmat:param:MapDefaultInfoParam]] | Determines the parameters that relate to map info defaults. |
 +| [[ac6-refmat:param:MapGimmickParam]] | Determines the parameters that relate to map gimmicks (i.e. catapults). |
 +| [[ac6-refmat:param:MapPartsParam]] | Determines the parameters that relate to map parts. |
 +| [[ac6-refmat:param:MaterialExParam]] | Determines the configuration of material parameters. |
 +| [[ac6-refmat:param:MenuBehaviorParam]] | Determines the configuration of buttons in the main menu. |
 +| [[ac6-refmat:param:MenuColorTableParam]] | Determines the coloring used for various interface elements. |
 +| [[ac6-refmat:param:MenuErrorHandlingParam]] | Determines the error handling for actions in the menu. |
 +| [[ac6-refmat:param:MenuFilter]] | Determines the configuration of screen effect filters. |
 +| [[ac6-refmat:param:MenuInputGestureParam]] | Determines the input configuration for gestures. |
 +| [[ac6-refmat:param:MenuOffscrRendParam]] | Determines the configuration of the camera when viewing menu elements. |
 +| [[ac6-refmat:param:MenuParam]] | Determines the configuration of various parameters relating to the interface. |
 +| [[ac6-refmat:param:MenuPartsModelRendParam]] | Determines parameters relating to the rendering of parts within menus. |
 +| [[ac6-refmat:param:MenuPropertyLayoutParam]] | Determines layout parameters relating to menu elements. |
 +| [[ac6-refmat:param:MenuPropertySpecParam]] | Determines the data sources for various menu elements. |
 +| [[ac6-refmat:param:MenuValueTableParam]] | Determines parameters relating to menu values. |
 +| [[ac6-refmat:param:MercenaryRankTable]] | Determines the configuration for LOGHUNT progress, which includes Hunter Class. |
 +| [[ac6-refmat:param:MessageBoxParam]] | Determines the configuration for message boxes. |
 +| [[ac6-refmat:param:MiniAreaParam]] | Determines the configuration for mini-areas. Never used. |
 +| [[ac6-refmat:param:MissionParam]] | Determines the configuration for missions. |
 +| [[ac6-refmat:param:MissionSystemMsgAnswerParam]] | Determines the parameters for mission reactions. |
 +| [[ac6-refmat:param:MissionSystemMsgCommonParam]] | Determines the parameters for player state reactions. |
 +| [[ac6-refmat:param:MovementAcTypeParam]] | Determines the movement parameters based on AC type. |
 +| [[ac6-refmat:param:MovementEnemyTypeParam]] | |
 +| [[ac6-refmat:param:MovementFlyEnemyParam]] | |
 +| [[ac6-refmat:param:MovementRideObjParam]] | |
 +| [[ac6-refmat:param:MultiPlayCorrectionParam]] | |
 +| [[ac6-refmat:param:NamePlateParam]] | |
 +| [[ac6-refmat:param:NetworkMsgParam]] | |
 +| [[ac6-refmat:param:NetworkParam]] | |
 +| [[ac6-refmat:param:NpcAiActionParam]] | Associated with the NPC_ATK enum used in AI lua scripts. |
 +| [[ac6-refmat:param:NpcArenaGameEffectParam]] | |
 +| [[ac6-refmat:param:NpcEquipPartsParam]] | |
 +| [[ac6-refmat:param:NpcMaterialParam]] | |
 +| [[ac6-refmat:param:NpcParam]] | Defines the stats for a given enemy or group of enemies. Does not determine model or location. Stats are often affected greatly by attached SpEffects. |
 +| [[ac6-refmat:param:NpcPartsParam]] | |
 +| [[ac6-refmat:param:NpcSystemMsgParam]] | |
 +| [[ac6-refmat:param:NpcThinkParam]] | |
 +| [[ac6-refmat:param:NpcTransformParam]] | |
 +| [[ac6-refmat:param:ObjActParam]] | Determines the configuration of ObjAct instances. |
 +| [[ac6-refmat:param:OsReinforce]] | |
 +| [[ac6-refmat:param:OsReinforcePoint]] | |
 +| [[ac6-refmat:param:PadRumble]] | |
 +| [[ac6-refmat:param:PartsBreakLotteryParam]] | |
 +| [[ac6-refmat:param:PartsBreakParam]] | |
 +| [[ac6-refmat:param:PartsDrawParam]] | |
 +| [[ac6-refmat:param:PartsTokenParam]] | Determines the configuration of a combat log dropped by an enemy. Linked via the PartTokenParamID field within an Enemy part in a MSB. |
 +| [[ac6-refmat:param:PathFindCostParam]] | |
 +| [[ac6-refmat:param:PhantomParam]] | |
 +| [[ac6-refmat:param:PlayerCamouflagePattern]] | Defines the Pattern options for Armored Cores. Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. |
 +| [[ac6-refmat:param:PlayerColoringPresetParam]] |  |
 +| [[ac6-refmat:param:PlayerMaterialPresetParam]] | Defines the Material options for Armored Cores. Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. |
 +| [[ac6-refmat:param:PlayerWeatheringTexPresetParam]] | Defines the Weathering options for Armored Cores. Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. |
 +| [[ac6-refmat:param:PlayRegionParam]] | |
 +| [[ac6-refmat:param:PresetEmblemSpec]] | |
 +| [[ac6-refmat:param:RagdollParam]] | |
 +| [[ac6-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. Unused in AC6. |
 +| [[ac6-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) |
 +| [[ac6-refmat:param:ReTargetAnimSetParam]] | |
 +| [[ac6-refmat:param:RigidBodyParam]] | |
 +| [[ac6-refmat:param:RoleParam]] | |
 +| [[ac6-refmat:param:RuntimeSoundExpressionParam]] | |
 +| [[ac6-refmat:param:RuntimeSoundGlobalParam]] | |
 +| [[ac6-refmat:param:RuntimeSoundParam]] | |
 +| [[ac6-refmat:param:SeMaterialConvertParam]] | |
 +| [[ac6-refmat:param:SfxModelParam]] | |
 +| [[ac6-refmat:param:ShieldParam]] | |
 +| [[ac6-refmat:param:ShootReboundParam]] | |
 +| [[ac6-refmat:param:ShopLineupParam]] | |
 +| [[ac6-refmat:param:SkydomeAssetParam]] | |
 +| [[ac6-refmat:param:SoundAutoReverbEvaluationDistParam]] | |
 +| [[ac6-refmat:param:SoundAutoReverbSelectParam]] | |
 +| [[ac6-refmat:param:SoundCutsceneParam]] | |
 +| [[ac6-refmat:param:SoundIDSpatialSetting]] | |
 +| [[ac6-refmat:param:SoundParam]] | |
 +| [[ac6-refmat:param:SoundVoiceBankLoad]] | |
 +| [[ac6-refmat:param:SpEffectParam]] | |
 +| [[ac6-refmat:param:SpEffectVfxParam]] | |
 +| [[ac6-refmat:param:SubWindowCamParam]] | |
 +| [[ac6-refmat:param:TalkParam]] | |
 +| [[ac6-refmat:param:TankArmourParam]] | |
 +| [[ac6-refmat:param:TankBaseParam]] | |
 +| [[ac6-refmat:param:TankWheelModelParam]] | |
 +| [[ac6-refmat:param:TankWheelParam]] | |
 +| [[ac6-refmat:param:TentativePlayerParam]] | |
 +| [[ac6-refmat:param:ThrowParam]] | |
 +| [[ac6-refmat:param:ThrustersLocomotionParam_PC]] | |
 +| [[ac6-refmat:param:ThrustersParam_NPC]] | |
 +| [[ac6-refmat:param:ThrustersParam_PC]] | |
 +| [[ac6-refmat:param:ThrustersSfxIdParam]] | Determines the particles used for various thruster emissions. |
 +| [[ac6-refmat:param:TutorialActJudgeParam]] | |
 +| [[ac6-refmat:param:TutorialParam]] | |
 +| [[ac6-refmat:param:UnlockParam]] | |
 +| [[ac6-refmat:param:WepAbsorpPosParam]] | |
 +| [[ac6-refmat:param:WetAspectParam]] | |
 +| [[ac6-refmat:param:WhiteSignCoolTimeParam]] | |
 +| [[ac6-refmat:param:WorldMapLegacyConvParam]] | |
 +| [[ac6-refmat:param:WwiseValueToStrParam]] | |
 +| [[ac6-refmat:param:Zoomblur]] | |
  
 ===== Event Parameters ===== ===== Event Parameters =====
 These are contained within the ''eventparam.parambnd.dcx''. These are contained within the ''eventparam.parambnd.dcx''.
 +
 +^ Param ^ Description ^
 +| [[ac6-refmat:param:EFID_common]] | Determines the parameters for event flags. |
  
 ===== Graphical Parameters ===== ===== Graphical Parameters =====
 These are contained within the ''graphicsconfig.parambnd.dcx''. These are contained within the ''graphicsconfig.parambnd.dcx''.
 +
 +^ Param ^ Description ^
 +| [[ac6-refmat:param:GraphicsConfig]] | Determines the default graphics configuration levels. |
 +| [[ac6-refmat:param:GraphicsConfig_AAQuality]] | Determines the parameters of each anti-aliasing quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_DecalQuality]] | Determines the parameters of each decal quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_DOFQuality]] | Determines the parameters of each depth of field quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_EffectQuality]] | Determines the parameters of each particle quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_LightingQuality]] | Determines the parameters of each lighting quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_MotionBlurQuality]] | Determines the parameters of each motion blur quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_RaytracingQuality]] | Determines the parameters of each motion blur quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_ReflectionQuality]] | Determines the parameters of each reflection quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_ShaderQuality]] | Determines the parameters of each shader quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_ShadowQuality]] | Determines the parameters of each shadow quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_SSAOQuality]] | Determines the parameters of each screen space ambient occlusion quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_TextureFilterQuality]] | Determines the parameters of each texture filter quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_VolumetricEffectQuality]] | Determines the parameters of each volumetric particle quality level. |
 +| [[ac6-refmat:param:GraphicsConfig_WaterQuality]] | Determines the parameters of each water quality level. |
  
 ===== System Parameters ===== ===== System Parameters =====
 These are contained within the ''systemparam.parambnd.dcx''. These are contained within the ''systemparam.parambnd.dcx''.
 +^ Param ^ Description ^
 +| [[ac6-refmat:param:CameraFadeParam]] | Determines parameters for camera fading. |
ac6-refmat/main.1740503655.txt.gz · Last modified: by admin